Image: Ubisoft

Far Cry fans have a lot to look forward to next month, as the sixth mainline installment of the popular open-world shooter franchise, Far Cry 6, will be launching on October 7.

Ubisoft revealed the PC specifications for Far Cry 6 today to clarify what kind of hardware is needed to enjoy the game at higher resolutions and frame rates with ray tracing enabled.

Far Cry 6 players who wish to play the game at 1440p at 60 FPS with ray tracing will need an AMD Ryzen 5 5600X or Intel i5-10600 processor and AMD Radeon RX 6900 XT or NVIDIA GeForce RTX 3070 graphics card.

Those who wish to play the game at 4K at 30 FPS with ray tracing on will need an AMD Ryzen 7 5800X or Intel i7-10700K processor and AMD Radeon RX 6800 or NVIDIA GeForce RTX 3080 graphics card.

Far Cry 6 players should be able to get away with 8 GB of memory on lower settings (e.g., 1080p at 30 FPS), but 16 GB of memory is recommended for the ideal experience. The game will also require 60 GB of storage (SSD recommended), plus 37 GB for players who wish to use HD textures.

Minimum PC Settings

1080p, 30 FPS, DirectX Raytracing Off

  • CPU: AMD Ryzen 3 1200 – 3.1 GHZ or Intel i5-4460 – 3.2 GHZ
  • GPU: AMD RX 460 – 4 GB or NVIDIA GTX 960 – 4 GB
  • RAM: 8 GB (Dual-channel mode)
  • Storage: 60 GB HDD (SSD Recommended)

Recommended PC Settings

1080p, 60 FPS, DirectX Raytracing Off

  • CPU: AMD Ryzen 5 3600X – 3.8 GHZ or Intel i7-7700 – 3.6 GHZ
  • GPU: AMD RX VEGA64 – 8 GB or NVIDIA GTX 1080 – 8 GB
  • RAM: 16 GB (Dual-channel mode)
  • Storage: 60 GB HDD (SSD Recommended)

1440p, 60 FPS, DirectX Raytracing Off

  • CPU: AMD Ryzen 5 3600X – 3.8 GHZ or Intel i7-9700 – 3.6 GHZ
  • GPU: AMD RX 5700XT – 8 GB or NVIDIA RTX 2070 SUPER – 8 GB
  • RAM: 16 GB (Dual-channel mode)
  • Storage: 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional)

1440p, 60 FPS, DirectX Raytracing On

  • CPU: AMD Ryzen 5 5600X – 3.7 GHZ or Intel i5-10600 – 4.1 GHZ
  • GPU: AMD RX 6900XT – 16 BG or NVIDIA RTX 3070 – 8 GB
  • RAM: 16 GB (Dual-channel mode)
  • Storage: 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional)

4K, 30 FPS, DirectX Raytracing On

  • CPU: AMD Ryzen 7 5800X – 3.7 GHZ or Intel i7-10700k – 3.8 GHZ
  • GPU: AMD RX 6800 – 16 GB or NVIDIA RTX 3080 – 10 GB
  • RAM: 16 GB (Dual-channel mode)
  • Storage: 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional)

Additional Features:

  • Uncapped framerate
  • In-depth customization options
  • Hybrid input and extended control customization
  • Multi-monitor and widescreen support
  • In-game benchmark for performance analysis
  • DirectX Raytracing (DXR)
  • AMD FidelityFX Super Resolution Support

In Far Cry 6, you will fight to liberate the island nation of Yara from its oppressive dictator, Antón Castillo. Ahead of the game’s October 7 launch, make sure your PC is ready by checking out the minimum and recommended PC settings. For all the settings listed below, make sure your PC is running Windows 10 (20H1 version or newer, 64-bit only), and that your system is compatible with DirectX 12 (DX12):

Source: Ubisoft

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8 Comments

  1. Does this look strange to anyone else?

    [B]1440p, 60 FPS, DirectX Raytracing On

    CPU:[/B] AMD Ryzen 5 5600X – 3.7 GHZ or Intel i5-10600 – 4.1 GHZ

    [B]GPU:[U] AMD RX 6900XT[/U][/B] – 16 BG or NVIDIA RTX 3070 – 8 GB

    [B]RAM:[/B] 16 GB (Dual-channel mode)

    [B]Storage:[/B] 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional)

    [B]4K, 30 FPS, DirectX Raytracing On

    CPU:[/B] AMD Ryzen 7 5800X – 3.7 GHZ or Intel i7-10700k – 3.8 GHZ

    [B]GPU:[/B] [B][U]AMD RX 6800 [/U][/B]– 16 GB or NVIDIA RTX 3080 – 10 GB

    [B]RAM:[/B] 16 GB (Dual-channel mode)

    [B]Storage:[/B] 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional)

    So to play a 4k 30fps with ray tracing… I would need a SLOWER card than for 1440p 60fps with ray tracing?

    What am I missing here?

  2. [QUOTE=”Grimlakin, post: 40751, member: 215″]

    So to play a 4k 30fps with ray tracing… I would need a SLOWER card than for 1440p 60fps with ray tracing?

    What am I missing here?
    [/QUOTE]

    [QUOTE=”Armenius, post: 40754, member: 180″]
    They mixed them up. You know marketing people.
    [/QUOTE]

    Yeah, they must haven gotten it backwards, but the difference is smaller than one might think.

    If you assume that the GPU is the bottleneck and not the VRAM size/bandwidth, then you can roughly estimate performance by pixels per second.

    3840*2160*30 ~ 248.8 pixels/second
    2560*1440*60 ~ 221.2 pixels/second

    So the 4k@30fps is only 12.5% more demanding than the 1440p@60fps

    I was sort of looking forward to this one. I mean, the Far Cry series was getting a little tired there for a while, with the repeated “take base” formula, but now it’s been a while since I played one, so I could get back into it I guess.

    That said, this one is going to be another tone that is going to have to wait until I can get my hands on a next gen GPU.

    The Pascal Titan X just isn’t going to handle this title at 4k60fps at anywhere near the quality settings I have come to expect.

    I guess that is fine though. The fewer titles I am tempted to buy at launch at high prices and full of bugs, the better.

  3. [QUOTE=”Zarathustra, post: 40760, member: 203″]
    Yeah, they must haven gotten it backwards, but the difference is smaller than one might think.

    If you assume that the GPU is the bottleneck and not the VRAM size/bandwidth, then you can roughly estimate performance by pixels per second.

    3840*2160*30 ~ 248.8 pixels/second
    2560*1440*60 ~ 221.2 pixels/second

    So the 4k@30fps is only 12.5% more demanding than the 1440p@60fps

    I was sort of looking forward to this one. I mean, the Far Cry series was getting a little tired there for a while, with the repeated “take base” formula, but now it’s been a while since I played one, so I could get back into it I guess.

    That said, this one is going to be another tone that is going to have to wait until I can get my hands on a next gen GPU.

    The Pascal Titan X just isn’t going to handle this title at 4k60fps at anywhere near the quality settings I have come to expect.

    I guess that is fine though. The fewer titles I am tempted to buy at launch at high prices and full of bugs, the better.
    [/QUOTE]
    The problem is they don’t list what quality setting are used to define these minimum requirements like some other developers have started doing. We don’t know if 4K/30 is using higher settings or not. Are they using a defined preset, and if so, which one? It’s the reason I largely don’t pay attention to minimum requirement releases, but the CPU one at least gives you an idea of the kinds of advanced feature support you need. Besides, if people did read the requirements then we wouldn’t have as many people posting in a game’s forum after release complaining about how their Athlon X2 or integrated GPU can’t play the game.

    But I’m just venting my frustrations now…

  4. You know, I’ve been thinking about this.

    I wonder what impact the inability of large swaths of those who play games on the PC being unable to get their hands on video cards is going to have on PC games sales. I mean, I can’t be the only one who is looking at these specs and thinking “geez, I kind of wanted to play that, but I don’t have the hardware to handle it right now, and I’m not convinced I want to (or in many cases can) spend $2000 – $3000 just to be able to do so…”

    It is certainly a problem that a mining farm can come in and buy a half a million GPU’s in a single order, but what if a game publisher did the same?

    What if – say – Ubisoft signed a deal for 500k GPU’s and made them available as a bundle with their game, taking care to confirm buyer ID’s and not allowing duplicates.

    They would certainly have the buying power to keep up with volume buys like the miners do, and it would also be in their interest to ensure that they wind up with those who play games, or they may find themselves without customers…

  5. [QUOTE=”Zarathustra, post: 40793, member: 203″]
    What if – say – Ubisoft signed a deal for 500k GPU’s and made them available as a bundle with their game, taking care to confirm buyer ID’s and not allowing duplicates.
    [/QUOTE]
    Certainly possible. The opposite had been the business trend – GPU manufacturers would bundle a game with a GPU to help sales, but I don’t see any reason the reverse couldn’t occur if they wanted it to.

    That said – whatever the distributors offer for the bulk GPUs, the mining companies can easily outbid if they so chose to… I suspect that for each GPU/bundle sold, the mining company is going to see a lot higher return than the software company pushing a game.

    Not that I don’t think it’s a good idea. I just don’t think we’ll see Ubisoft selling a $899 Farcry edition that comes with a 6800XT. I’m sure it would probably sell, but for the most part software distributors aren’t set up to really push physical products anymore, and while in today’s climate they would sell no matter what game is attached, I don’t know that a distributor wants to attach their game in that manner to a product like that where it isn’t the leading attraction.

  6. [QUOTE=”Brian_B, post: 40798, member: 96″]
    Certainly possible. The opposite had been the business trend – GPU manufacturers would bundle a game with a GPU to help sales, but I don’t see any reason the reverse couldn’t occur if they wanted it to.

    That said – whatever the distributors offer for the bulk GPUs, the mining companies can easily outbid if they so chose to… I suspect that for each GPU/bundle sold, the mining company is going to see a lot higher return than the software company pushing a game.

    Not that I don’t think it’s a good idea. I just don’t think we’ll see Ubisoft selling a $899 Farcry edition that comes with a 6800XT. I’m sure it would probably sell, but for the most part software distributors aren’t set up to really push physical products anymore, and while in today’s climate they would sell no matter what game is attached, I don’t know that a distributor wants to attach their game in that manner to a product like that where it isn’t the leading attraction.
    [/QUOTE]

    All true.

    I’m just thinking that game devs have to be worried that too many shoppers are just going to put off buying their titles if they have nothing to play them on, and they spend a lot of money developing those things.

    That, and in this market, as long as you don’t crazy overpay for them, GPU’s are as good as money in the bank. It would be a very low risk proposition.

    (It’s really funny to think of a GPU as a highly liquid asset :p )

  7. You know that isn’t a terrible idea. Imagine if epic games came along and bought 50 thousand assorted gpus. Then turned around and sold them to egs verified members for msrp.

    Think people would still pitch a fit at egs for exclusives?

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