Turbo Overkill Is a Cyberpunk FPS Inspired by Doom, Duke Nukem, and Quake

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Trigger Happy Interactive

Apogee Entertainment and Happy Trigger Interactive have announced Turbo Overkill, a cyberpunk-themed FPS inspired by Duke Nukem, Doom, and Quake. Similar to those games, players can expect extreme, ultra-violent battles. Featuring visuals that combine elements of Blade Runner and other cyberpunk media, players will embark to clean up a city overrun in AI-controlled gang warfare.

Protagonist Johnny Turbo returns to the city of Paradise to take down Syn, an AI bent on world domination. Players will use various body enhancements such as guns, grenade launchers, and saws to battle opponents. They will also be able to wall run, car surf, and teleport into the minds of enemies. Turbo Overkill is slated for release on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. No official release date has been set, but Steam lists it as coming soon.

Heavily inspired by some of the all-time greats like DoomDuke Nukem and Quake, with stunning cyberpunk visuals, Turbo Overkill is the most savage FPS ever released by Apogee. You play as half-metal, half-human, half-crazy Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to kick-slice enemies wide open.

[…]

Turbo Overkill takes over-the-top to never-before-reached heights. Activate Hero Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. The FPS genre is about to get wild and fun again.

Sources: Apogee Entertainment (via DSOG), Steam

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

Recent News