Image: ZeniMax Online Studios

The Elder Scrolls Online (ESO) will be the first game to get NVIDIA’s DLAA (Deep Learning Anti Aliasing) technology. Lead graphics designer Alex Tardif broke the news on social media, detailing how it’s a perfect fit for ESO. The feature will improve visuals while retaining high FPS without using the upscaling component of DLSS.

Supersampling technology has become more mainstream in 2021 following the introduction of DLSS by NVIDIA and FSR from AMD. Intel is also working on its own solution. These techniques use lower resolutions to create the final image, but DLAA aims does the opposite by rendering at native resolution. The new technology is suspected to require RTX hardware. NVIDIA has filed a patent for anti-aliasing technology relating to ray tracing, so a formal announcement for DLAA could be coming.

Image: Bethesda

Nvidia’s DLAA technology isn’t expected to work on non-RTX graphics cards. DLAA is expected to operate like Nvidia’s DLSS technology, albeit without DLSS’ upsampling component. If DLAA works as intended, it should deliver results that are similar to Super Sampling Anti-Aliasing, which should create sharper, more detailed images that lack any noticeable aliasing, at least at high resolutions. 

Sources: DSOG, OC3D, VideoCardz, Free Patents Online

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

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  1. When DLSS 1.0 came out, I was more impressed by the AA quality than anything else. It’s the best AA solution so far (far better than TAA) and I wondered if nvidia could implement just the AA part and ditch the “AI upsampling” which sucked at the time.

    Great to see Elder Scroll do just that. Unfortunately it does require developer implementation and it really makes sense in games with high framerates. Still nice to have it.

  2. Will be interesting to see. I haven’t played ESO in years, but may fire it back up to see how it looks following this.

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