The Elder Scrolls Online (ESO) will be the first game to get NVIDIA’s DLAA (Deep Learning Anti Aliasing) technology. Lead graphics designer Alex Tardif broke the news on social media, detailing how it’s a perfect fit for ESO. The feature will improve visuals while retaining high FPS without using the upscaling component of DLSS.
Supersampling technology has become more mainstream in 2021 following the introduction of DLSS by NVIDIA and FSR from AMD. Intel is also working on its own solution. These techniques use lower resolutions to create the final image, but DLAA aims does the opposite by rendering at native resolution. The new technology is suspected to require RTX hardware. NVIDIA has filed a patent for anti-aliasing technology relating to ray tracing, so a formal announcement for DLAA could be coming.
Huge thanks to the team at NVIDIA for humoring and then supporting us releasing this when we brought up and tested this hijacking of their DLSS tech into its own thing. It’s not something every game would need, but for ESO it just made sense. Great stuff <3— Alex Tardif (@longbool) September 17, 2021
Yes exactly, native resolution. Perf vs TAA would depend on the TAA implementation. Ours is on the cheaper end so typically more expensive than our TAA, but of course DLAA also looks much better.— Alex Tardif (@longbool) September 17, 2021
Nvidia’s DLAA technology isn’t expected to work on non-RTX graphics cards. DLAA is expected to operate like Nvidia’s DLSS technology, albeit without DLSS’ upsampling component. If DLAA works as intended, it should deliver results that are similar to Super Sampling Anti-Aliasing, which should create sharper, more detailed images that lack any noticeable aliasing, at least at high resolutions.