The Elder Scrolls Online to Get NVIDIA DLAA (Deep Learning Anti-Aliasing)

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Image: ZeniMax Online Studios

The Elder Scrolls Online (ESO) will be the first game to get NVIDIA’s DLAA (Deep Learning Anti Aliasing) technology. Lead graphics designer Alex Tardif broke the news on social media, detailing how it’s a perfect fit for ESO. The feature will improve visuals while retaining high FPS without using the upscaling component of DLSS.

Supersampling technology has become more mainstream in 2021 following the introduction of DLSS by NVIDIA and FSR from AMD. Intel is also working on its own solution. These techniques use lower resolutions to create the final image, but DLAA aims does the opposite by rendering at native resolution. The new technology is suspected to require RTX hardware. NVIDIA has filed a patent for anti-aliasing technology relating to ray tracing, so a formal announcement for DLAA could be coming.

Image: Bethesda

Nvidia’s DLAA technology isn’t expected to work on non-RTX graphics cards. DLAA is expected to operate like Nvidia’s DLSS technology, albeit without DLSS’ upsampling component. If DLAA works as intended, it should deliver results that are similar to Super Sampling Anti-Aliasing, which should create sharper, more detailed images that lack any noticeable aliasing, at least at high resolutions. 

Sources: DSOG, OC3D, VideoCardz, Free Patents Online

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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