This shouldn’t really come as a surprise, but prospective Far Cry 6 players who want to see Ubisoft’s latest open-world shooter at its best will want to spring for the PC version. Lead programmer Stephanie Brenhamthat confirmed in a recent interview that the game will boast ray tracing and support for AMD’s spatial upscaling technology, FidelityFX Super Resolution, but only for PC.
Q: Will ray tracing be available on PS5 and Xbox Series S|X, too? If so, how will it compare to the PC version?
A: Ray tracing is a PC only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.
Q: Will Far Cry 6 feature AMD FSR on consoles?
A: FSR is a feature we developed in partnership with AMD for PC.
AMD released a Far Cry 6 featurette last week that demonstrated how great the game might look on Radeon hardware and what kind of performance boost players can expect with FidelityFX Super Resolution enabled. A split-screen comparison in the video shows an FPS difference of around 88 FPS vs. 62 FPS, suggesting potential gains of around 35 percent.
Ubisoft has also shared a series of promotional videos starring Breaking Bad’s Giancarlo Esposito, who plays Far Cry 6’s main antagonist Antón Castillo. Esposito answers fan mail, deconstructs a flamethrower, gives “real” gameplay tips, and more.
Far Cry 6 will be released on October 7 for Xbox One, Xbox Series X|S, PS4, PS5, PC, Stadia, and Amazon Luna. The recommended PC specifications can be found below.