Image: Ubisoft

Ubisoft has announced Ghost Recon Frontline, an upcoming free-to-play PvP FPS shooter set in the Ghost Recon universe. The game will be available on Xbox Series X|S, Xbox One, PS5, PS4, Stadia, Amazon Luna, and PC via Ubisoft Connect. Ghost Recon Frontline will feature full cross-play at launch on all platforms.

From Ubisoft:

Ghost Recon Frontline’s flagship mode, Expedition, places more than 100 players (in teams of three) on the island of Drakemoor, but this isn’t your typical battle royale. There’s no fighting to be the last team standing, and no ever-closing circle; instead, teams will complete dynamic objectives across the map to collect intel. Once a team has collected enough intel, they’ll be able to head to a drop zone and call for an extraction. All other teams in the game are notified when an extraction is called, so they can attempt to stop the leading team from leaving the island and winning the match.

Playing as an assortment of customizable military contractors, players will be able to choose from multiple unique classes, upgrade their contractors to suit their playstyle and needs, and swap between them mid-match. During the first closed test, three classes will be available: Assault, Support, and Scout.

Ubisoft has also announced a series of exciting giveaways to celebrate the 20th anniversary of Ghost Recon. The original Ghost Recon, which was developed during a time when shooters were truly tactical, is available to claim for free until October 7. Ghost Recon Wildlands’ Fallen Ghosts DLC and Ghost Recon Breakpoint Deep State Adventure are also available to claim for free until that date.

Furthermore, Ghost Recon fans will be able to claim three full gear sets starting on November 2. They comprise Scott Mitchell from Tom Clancy’s Ghost Recon Advanced Warfighter, Alicia Diaz from Tom Clancy’s Ghost Recon 2, and John Kozak from Tom Clancy’s Ghost Recon Future Soldier.

Details on how to claim this content can be found on the official Ghost Recon Breakpoint site here.

Source: Ubisoft

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9 Comments

  1. **** off Ubisoft. Ubisoft loves to talk about how they are listening to the fans. The Ghost Recon community isn’t remotely interested in this crap. Their forums are full of rage over this. It’s not even the last thing Ghost Recon fans wanted. It never made the list. Even Ghost Recon PvP players don’t want this ****.
  2. Didn’t they just announce some similar garbage just a month or so ago, and it was recieved exactly the same way? You’d think they get the hint.
  3. As much as the comparatively small GR community wants to cry, BR’s are what the majority of people want right now. BR’s sell, are easy to promote and get great exposure on streaming platforms.
  4. Where is this majority? They sure as hell not in any communities I’ve seen. Not on youtube, not on any social media. Not on ubisoft forums. Because everywhere there is huge pushback against this type of games. Which actually warms my heart, that finally people had enough of garbage tier free to play whale exploitation machines pretending to be games.
  5. As much as the comparatively small GR community wants to cry, BR’s are what the majority of people want right now. BR’s sell, are easy to promote and get great exposure on streaming platforms.

    What Ubisoft doesn’t understand is that the Ghost Recon community wants nothing to do with a Battle Royal Ghost Recon game. Ubisoft has staff on the forums talking about how much they value the community feedback and that they are listening. Yet time and time again, Ubisoft does the exact opposite of what the players want most of the time.

    Battle Royals do make a lot of money through predatory microtransactions. That’s why Ubisoft is making one. They are also low effort titles to crank out compared to some massive AAA single/cooperative open world game with a structured narrative. It’s a "me too" type of offering. There are plenty of Battle Royal games out there and Ubisoft just wants a piece of the action. They don’t give a **** what their existing customers want. They are trying to attract an entirely different customer base which will make them more money.

    Where is this majority? They sure as hell not in any communities I’ve seen. Not on youtube, not on any social media. Not on ubisoft forums. Because everywhere there is huge pushback against this type of games. Which actually warms my heart, that finally people had enough of garbage tier free to play whale exploitation machines pretending to be games.

    It’s obvious based on their sales numbers and popularity that there is a definite market for them. Whether or not there is room for another Battle Royal game on the market is another matter entirely. Beyond that, its clear that the Ghost Recon community wants nothing to do with Battle Royal games. The bigger problem is that the community pushed back on Ghost Recon as a looter shooter and rightly so. Rather than listening to the fans, Ubisoft is doubling down and taking the Ghost Recon franchise to the next level, which to them is a free to play Battle Royal game filled with predatory microtransactions. It’s a game type that lives on them without the push back they get from single player titles.

    Ubisoft also claims that they’ve been working on the game for three years. That seems like a lie to me. Or they have, and the project was either mismanaged or took a long time to figure out mechanically. Battle Royal games are lower effort titles. All multiplayer games are. The hilarious part is, Ubisoft thinks this will work. It won’t.

    First off, Ghost Recon has a small but dedicated fan base. The games fill a niche for sure. Fans of challenging slower paced tactical shooters probably don’t crossover as much with games like Fortnite. As it is, the direction taken by Wildlands and Breakpoint divided the existing fan base with some praising the new direction and others deriding it. Ghost Recon fans (the vocal ones anyway) are overwhelmingly angry about the announcement so they won’t be playing it. Ghost Recon as a franchise and Ubisoft as a developer aren’t known for BR games. So, its starting over from scratch in a sense.

    The Ghost Recon name probably isn’t all that enticing to fans of games like Fortnite and PUBG. Ubisoft can’t manage to balance PvP in a Ghost Recon game which should be more straight forward than a Ghost Recon skinned PUBG. It’s a bit like asking CD Projekt Red to do a multiplayer game. It’s just not in the companies wheelhouse.

    I mean, Ghost Recon Flatline as they call it on the GR forums does have a slightly different take on the genre, so it might surprise everyone and work really well. However, look at how they’ve handled games like Rainbow Six Siege. It’s a bastardization of the Tom Clancy name and the characters are more "Overwatch" than R6 these days. My gut feeling is this won’t be pretty. Companies should stick to what they are good at.

    For Ubisoft its making incredibly fun and buggy open world games with incredible single player and cooperative experiences and then, fixing them over the course of a year.

    Didn’t they just announce some similar garbage just a month or so ago, and it was recieved exactly the same way? You’d think they get the hint.

    Yes they did. I can’t recall what its named but they announced some mashup of all the Tom Clancy properties into some multiplayer dumpster fire. That one managed to piss of Rainbow Six Siege players, Ghost Recon Players, The Division 1/2 players, etc. There is also some transitional Division game which is another free to play dumpster fire. Meanwhile, GR and Division fans are asking for more content and those games feel like abandonware.

  6. As much as the comparatively small GR community wants to cry, BR’s are what the majority of people want right now. BR’s sell, are easy to promote and get great exposure on streaming platforms.

    Well.. you have a handful of really popular BRs – and those have some pretty good production value.

    And then there are a metric buttload of really bad ones.

    It’s the same thing that happened with MOBAs when those were the Flavor of the Month. Or MMOs, or FPSs. Or RTSs. Or… it goes on for a long while. You get one or two that hit it big, and a whole lot of me-toos – almost all of which are mediocre at best.

    The thing about FOTM games is that they are easy to ~fund~. You can just point to the handful of ones that have made it big, and say "We are going to do this, but with a twist! Look at all the money!" And investors will throw money at you. Most of them are not going to be the next big thing. But if you want to get your game developed, the easy way today to make sure it will get picked up is to include a BR mode in it.

    As soon as whatever the next genre is hits (no clue what it is, but I can’t wait for it…), you will see all the new BRs just dry up. The few that have some inertia will stick around for however long the players do, but you won’t see many, if any, new ones coming out.

  7. As soon as whatever the next genre is hits (no clue what it is, but I can’t wait for it…), you will see all the new BRs just dry up. The few that have some inertia will stick around for however long the players do, but you won’t see many, if any, new ones coming out.

    Yeah, investors have very short memories they always want to mimic the latest hit. What they fail to realize is that hit games are wildcards, not the rule but the exception to the rule. If you want the next big thing to be yours you have to do something new, or at least from a dormant genre.

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