Rise of the Tomb Raider Adds NVIDIA DLSS, Shadow of the Tomb Raider Also Receiving DLSS Upgrade

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Image: Crystal Dynamics

NVIDIA has confirmed a handful of titles that will be receiving support for its DLSS technology in the month of October. They include Crystal Dynamics’ sequel to 2013’s Tomb Raider reboot, Rise of the Tomb Raider, which is a surprising (but welcome) addition, being that the game came out in 2016 for the PC. Shadow of the Tomb Raider’s DLSS implementation is also getting upgraded for even better image quality and performance.


With 10 more DLSS games coming this October, NVIDIA DLSS is now accelerating performance with uncompromised image quality in 120 games and apps, including today’s release of Back 4 Blood. This October also sees the launch of NVIDIA DLSS in Baldur’s Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online. And it’s available now in recently released titles Alan Wake Remastered and F.I.S.T.: Forged In Shadow Torch.

NVIDIA DLSS benchmarks for Shadow of the Tomb Raider and Rise of the Tomb Raider:

Shadow of the Tomb Raider will be updated with the latest version of NVIDIA DLSS on October 18. Rise of the Tomb Raider’s DLSS update will presumably be released on that same day.

Source: NVIDIA

Tsing Mui
News poster at The FPS Review.

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