Halo Infinite Campaign Co-op Won’t Be Out until May 2022 at the Earliest, Forge Coming Even Later

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Image: 343 Industries

Halo Infinite’s campaign mode will be a strictly single-player venture until at least half a year after the game launches. That’s according to Joseph Staten, Head of Creative at 343 Industries, who revealed in a new interview with Eurogamer that the shooter’s campaign co-op mode will not launch until May 2022 at the earliest due to the extension of Season 1. Forge, the game’s map editor, is also being pushed back for this reason.

From Eurogamer’s report::

[…] the recent extension of Halo Infinite Season 1 to May 2022 means the releases of campaign co-op and Forge mode have also been pushed back from their initial announced target launch windows. […]

343 had intended to release a new season every three months, but the Season 1 battle pass flags that Season 1 ends in May 2022. […]

343 had said campaign co-op would hit the shooter during Season 2 at the earliest, which players had understood to mean about three months after launch.

User creation tool Forge, meanwhile, wasn’t supposed to hit Halo Infinite until Season 3 at the earliest – or what would have been about six months after launch.

“At the time that we talked about campaign co-op and Forge I said our goal is to ship campaign co-op in Season 2 and our goal is to ship Forge with Season 3,” Staten said.

“Yes, we are extending Season 1. So our goal still remains what I said before, which is to ship campaign co-op with Season 2 and Forge with Season 3. But those remain goals. Those remain targets. And we can’t commit to any hard dates right now, because as we’re seeing with this multiplayer beta, other things might move up in the priority stack for us.”

“It’s going to be a constant challenge to address some of those bigger rocks that I know players have completely legitimate feedback about,” Staten added. “But we’ve got a couple big things that we still have to deliver to fans: campaign co-op and our Forge toolset are really big promises that we’ve made that we need to make good on.”

Source: Eurogamer

Tsing Mui
News poster at The FPS Review.

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