Image: Ubisoft

Ubisoft has revealed that a remake of Ubisoft Montreal’s classic 2002 stealth title, Tom Clancy’s Splinter Cell, is in the works.

Developed by Ubisoft Toronto (Splinter Cell Blacklist), the Splinter Cell remake is being “rebuilt from the ground up” on Ubisoft’s proprietary AAA game engine, Snowdrop. Snowdrop is the engine that powers Tom Clancy’s The Division and The Division 2, and it’s also the same one that’s being used for some of Ubisoft’s biggest upcoming games, such as Avatar: Frontiers of Pandora.

Producer Matt West on what makes the new Splinter Cell a remake and not a remaster:

To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate. So, I think it kind of has to be a remake as opposed to a remaster. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right from the get-go?

There doesn’t seem to be any hints as to when Ubisoft’s Splinter Cell remake might be released, but Creative Director Chris Auty says that the title will serve as a “solid base” for the future of the franchise. The implication is that a true sequel is still in the cards.

Source: Ubisoft

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1 Comment

  1. As game budgets approach and exceed film budgets we are seeing the game industry become more and more like the film industry. Risk averse, focusing too much on remakes and copying what everyone else is doing as it is seen as “safe”.

    I don’t like where this is headed at all.

    How about we stop using celebrity voice acting (and 3d models), try to bring the budgets back down to where they were a 10-15 years ago, and instead take risks on interesting new games?

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