NVIDIA Releases GeForce Game Ready Driver 497.29 with Support for GTFO and Horizon Zero Dawn

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NVIDIA today released its GeForce Game Ready 497.29 WHQL driver.

The new driver includes support for GTFO, an “extreme” cooperative horror shooter developed by Swedish indie studio 10 Chambers, as well as Guerrilla Games’ definitive version of Horizon Zero Dawn, which recently received support for NVIDIA DLSS. Users will also find a handful of new one-click optimal settings for titles that include Horizon Zero Dawn: Complete Edition and Grand Theft Auto: The Trilogy – The Definitive Edition.

A direct link to the GeForce Game Ready 497.29 WHQL driver can be found here, while its release notes can be found here.

New Games Supported by GeForce Experience’s Optimal Settings

  • Grand Theft Auto: The Trilogy – The Definitive Edition
  • Grand Theft Auto III
  • Grand Theft Auto: Vice City
  • Grand Theft Auto: San Andreas
  • Chorus
  • Wartales
  • World of Warcraft: Shadowlands
  • EVE Online
  • The Elder Scrolls Online
  • Horizon Zero Dawn: Complete Edition
  • Thunder Tier One

Changes and Fixed Issues in Version 497.29

Fixed Issues in this Release

  • [Microsoft Flight Simulator]: The game may crash to the desktop during gameplay. [3454519]
  • [Microsoft Flight Simulator]: Purple/blue artifacts appear on ground textures in the game. [3454530]
  • [Supreme Command: Forged Alliance/Supreme Commander 2]: Performance drop occurs when there is mouse movement. [3405920]
  • Desktop may stutter after extended period when mouse cursor is moved. [3443235]
  • [NVIDIA Control Panel]: Spelling error in the German language NVIDIA Control Panel – Manage 3D Settings – Shader Cache Size default option. [3442310]

Open Issues in Version 497.29

Windows 10/11 Issues

  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998] To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284] If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.

Source: NVIDIA

Tsing Mui
News poster at The FPS Review.

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