Psychological Horror Game Fobia Gets a Demo and Release Date

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Image: Pulsatrix Studios

A free demo for psychological horror game Fobia – St. Dinfna Hotel has been released on Steam. It is the first game by Pulsatrix Studios, which is based in Brazil. The studio was formed by a group of people who’ve worked for Capcom, MoGi Group, and ZOAN who wanted to develop a triple-A game.

Fobia – St. Dinfna Hotel is a first-person game in which players solve puzzles and fight to survive. The game features time-shifting elements, mixing events from different timelines to expand the story. The player will battle against a technological sect that uses science, religion, and human experimentation to further its goals. It is planned for a 2022 release on consoles and PC. The demo is approximately 1.22 GB in size, while the full game is expected to require 25 GB.


Fobia is an immersive journey of suspense and investigation that begins in a seedy hotel dominated by a technologically advanced sect. This sect preaches the union between science and religion, secretly conducting experiences of human improvement, involving genetic modifications and parallel realities.

Past, present and future collide in a scenario full of puzzles, mysteries and conspiracies. In this journey in search of the truth, the player will have to explore the different worlds using a camera, will have to defend himself from monstrous creatures that lurk in the hotel corridors and fight for his survival.

Key Features

• First person
• Use weapons to defend yourself
• Puzzles with random solutions
• Camera connects worlds
• Combine items to improve them
• Unlock new mechanics throughout the game
• Explore a grand old building
• Unravel mysteries
• Survive the Fobia apocalypse

Sources: Pulsatrix Studios (1, 2) (via DSOG), Steam

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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