NVIDIA has released its GeForce Game Ready Driver 511.23 WHQL driver.
The latest driver includes support for Santa Monica Studio’s God of War, which released today for the PC via Steam and the Epic Games Store, as well as Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise. Users will also find a new feature dubbed DLDSR (Deep Learning Dynamic Super Resolution), three new Freestyle filters, and support for a handful of newly validated G-SYNC Compatible displays.
“Our latest Game Ready Driver adds DLDSR (Deep Learning Dynamic Super Resolution), an AI-powered enhancement of NVIDIA DSR, which renders a game at higher, more detailed resolution before intelligently shrinking the result back down to the resolution of your monitor,” NVIDIA wrote regarding its new Control Panel feature. “This downsampling method improves image quality by enhancing detail, smoothing edges, and reducing shimmering.”
“DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.”
Changes and Fixed Issues in Version 511.23
Fixed Issues in this Release
- Flicker/disappearing text occurs when 12-bit color is used. 
- Random flickering occurs across the top of the screen when using desktop applications. 
- In multi-monitor configurations, the screen may display random black screen flicker. 
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. 
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel.  To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
Open Issues in Version 511.23 WHQL
Windows 10/11 Issues
- [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. 
- [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. 
- [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled.  If this issue occurs, toggle the Windows HDR setting.
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. 
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. 
- [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop.  Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
- [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition.  If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.