Zelda 64 Fan-Made PC Port in Development, Could Launch as Soon as Next Month

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Image: Nintendo

A fully functioning PC port of one of Nintendo’s greatest Zelda games ever, The Legend of Zelda: Ocarina of Time, could be just around the corner, reports VGC.

According to the publication, which reached out to Harbour Masters—the group of community developers behind the project—The Legend of Zelda: Ocarina of Time’s PC port is nearly complete and could be released “within weeks.” Dubbed “Ship of Harkinian” in reference to a line of dialogue from one the Zelda CD-i games, the port will launch with a few exciting improvements over the original, such as support for widescreen monitors. Support for 60 FPS will also likely be added to a future build of the game.

“We actually started putting down code in the middle of December last year,” explained Kenix, one of the developers. “Currently all of the game logic runs pretty much flawlessly. We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through. Audio is also not yet decompiled.”

“I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release. We’re hoping to have a public repository available in late February.”

Harbour Masters’ The Legend of Zelda: Ocarina of Time PC port appears to be the ideal follow-up to the Super Mario 64 project that emerged last year, a reverse-engineered and perfectly functioning version of the platforming classic for PC gamers. As indicated by that release, Zelda fans can probably expect to revisit Link’s 1998 adventure with revamped graphics, ray tracing, and other modern improvements courtesy of mods.

Harbour Masters has also teased a PC port of The Legend of Zelda: Ocarina of Time’s direct sequel, Majora’s Mask.

Source: VGC

Tsing Mui
News poster at The FPS Review.

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