NVIDIA Releases GeForce Game Ready Driver 511.32 with Support for GeForce RTX 3050

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NVIDIA has released its GeForce Game Ready Driver 511.32.

The latest driver includes support for green team’s latest budget graphics card, the GeForce RTX 3050, which launches today at a starting MSRP of $249. There are no fixed issues in this release, but a list of outstanding issues that include corruption in Far Cry 6 and Deathloop can be found below.

A direct link to NVIDIA’s GeForce Game Ready Driver 511.32 WHQL for Windows 10 (64-bit) and Windows 11 systems can be found here.

Open Issues in Version 511.32 WHQL

Windows 10/11 Issues

  • [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. [3441540]
  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965] [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905]If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284] If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.

Source: NVIDIA

Tsing Mui
News poster at The FPS Review.

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