Dear Esther: Landmark Edition Is Currently Free on Steam

Image: The Chinese Room

Dear Esther: Landmark Edition, a first-person exploration and adventure game developed by The Chinese Room, is free for a limited time on Steam.

Published by Secret Mode, Steam users have until February 16 at 10:00 a.m. (ET) to claim Dear Esther: Landmark Edition, an indie title that has received generally favorable reviews since its 2017 release despite being more of a narrative experience than a game. The Landmark Edition is an updated version of the original that switches out Source for the Unity engine. It also includes a full audio remaster and new Directors’ Commentary mode.

Dear Esther: Landmark Edition normally costs $9.99.

Dear Esther: Landmark Edition (Steam)

‘A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.’

Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: ‘Dear Esther…’ – and so begins a journey through one of the most original first-person games of recent years.

Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore incredible environments that fully immerse you in the haunting island and its mysterious past.
  • A poetic, semi-randomised story like you’ve never experienced in a game before.
  • Stunning soundtrack composed by Jessica Curry, featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Dear Esther: Landmark Edition has been remade with the Unity engine, featuring a full audio remaster, and the addition of a brand-new Directors’ Commentary mode, allowing players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.

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