Elden Ring has received some controversy for its performance issues, but that hasn’t stopped the fantasy RPG from being a massive success. A press release shared by Bandai Namco today can confirm that the game has already sold 12 million copies worldwide since its release on February 22, 2022, one million of which was secured in FromSoftware’s home country of Japan. Elden Ring now has a “very positive” ranking on Steam, although some players are still demanding fixes for stuttering and other performance issues.

Brand New Action RPG “ELDEN RING” 1M Units Sold in Japan, 12M Units Sold Worldwide! (FromSoftware)

BANDAI NAMCO Entertainment Inc. (headquarters: Minato-ku, Tokyo; President & CEO: Yasuo Miyakawa) and FromSoftware, Inc. (headquarters: Shibuya-ku, Tokyo; President & CEO: Hidetaka Miyazaki) co-developed the brand new action RPG “ELDEN RING” (Japan published under FromSoftware, Inc. / all other regions published under BANDAI NAMCO Entertainment Inc.) has sold more than 1M units in Japan (※1, 2) and 12M units worldwide (※1, 2).

FromSoftware’s talented development meets BANDAI NAMCO Entertainment’s worldwide marketing

Under the concept of delivering deep and lasting, quality content to customers worldwide, FromSoftware’s talented development has come together with BANDAI NAMCO Entertainment’s worldwide marketing network to bring about a brand new action RPG, “ELDEN RING” for the home console video game platforms.

“ELDEN RING” was created under the guidance of FromSoftware’s Hidetaka Miyazaki, incorporating the expansive worldview through the eyes of George R. R. Martin, author of the fantasy novel series, “A Song of Ice and Fire,” while applying FromSoftware’s expertise in developing pulse pounding, action based titles, and with the game’s vast and explorative world filled with excitement and adventure, customers worldwide have been showering the game with praise for its unprecedented and overwhelming gameplay experience. Simultaneous release of the game in fourteen languages (※3), coupled with the worldwide network tests prior to release, raised expectations to bring about sales of more than 12M units worldwide.

Please look forward to more of “ELDEN RING” as an IP (characters and other intellectual property) in hopes of expanding beyond the realm of games.

A word from President & CEO/Director of FromSoftware, Inc., Hidetaka Miyazaki

It’s astonishing to see just how many people have been playing “Elden Ring.” I’d like to extend our heartfelt thanks on behalf of the entire development team.

“Elden Ring” is based on a mythological story written by George R. R. Martin. We hope players enjoy a high level of freedom when adventuring through its vast world, exploring its many secrets and facing up to its many threats.

Thank you for your continued support.

A word from President & CEO of BANDAI NAMCO Entertainment Inc., Yasuo Miyakawa

Co-development between FromSoftware and BANDAI NAMCO Entertainment has brought about the brand new action RPG, “ELDEN RING,” which has surpassed 12M units in sales worldwide.

I would like to use this opportunity to give my thanks to all our fans who have brought “ELDEN RING” into their gaming life. I am very proud to have been involved in bringing such a wonderful and fantastic game to life with FromSoftware, under the guidance of Director Miyazaki, and with George R. R. Martin.

Much effort was placed into creating “ELDEN RING” so that we could exceed the expectations of our fans worldwide. In like manner, we will continue our efforts in expanding the brand beyond the game itself, and into everyone’s daily life.

We will continue to create enjoyment and fulfillment through entertainment, so that we can come closer and connect to our fans around the world.

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6 comments

  1. I don't understand gamers these days. One game they hype the living crap out of, the other they bash to heck and back. Has all reason and common sense gone out the window completely?

    I'm not saying elden ring is terrible but it looks nothing special. It's like these guys see an open world game for the first time.
  2. Guess it was not buggy enough for the fans to care and not make a big deal out of it.

    Then again from what little I gathered, it is mostly the PC version that has issues contrary to for example CP2077 so that may help.

    Anyways, not buying it as I'm not into these kind of masochistic games.
  3. I play a wide-@ss variety of video games across all platforms, but I never could get into Souls-like games. Don't care for a single one of 'em. Plus FromSoftware's sh1tty-@ss coding on PC (and in general) are big turn-off. Armored Core series wasn't so bad, why can't they go back to that? Cuz their Souls-like games are what sell. 12 million in 3 weeks, good gawd. Like with Bethesda games, the technical problems never seem to stop people from plunking down cash for the full launch price. Well, I hope all those people feel they got their money's worth. Seems to me like they would have been better off waiting for a sale, by which point patches and community mods would have improved the game.

    This was interesting:
    Valve fixed the game's stuttering/hitching and momentary freezes, and I heard people mention that the Proton optimizations Valve made here for Steam Deck have carried over to Linux on the whole, which I guess essentially means playing Elden Ring on Linux gives you a smoother experience than on Windows. Be interesting to see more testing on that.

    Unrelated, it seems that overall the Steam Deck's level of performance and graphical horsepower are coming in at about the level of a base PS4, from all the reviews and testing I've seen thus far, so it's like a portable 8th-gen console (and by 8th-gen I mean at minimum base XB1 level, not the Switch, or the Wii U which is more like a 7th-gen system).
  4. Not into Souls type games. Bloodborne made me throw my controller into a wall. I don't enjoy endless punishment... which is shocking since I've been married over 20 years o_O

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