Though its characters succeeded on the big screen, the Guardians of the Galaxy game didn’t become a blockbuster. But nearly six months after its release, the developers feel it is finding an audience. Eidos-Montréal devs were interviewed by Eurogamer and shared how they don’t regret the game’s sales performance.
“I have no regrets. We did everything we could but that’s the reality of the market… And let’s not forget it’s a new IP. Even though we say all ‘Guardians [of the Galaxy] are known’, it’s still a new IP [in the video game market]. It could be a lot of people don’t even know that the game is out yet, or they’re not sure exactly what it is.”
Jean-Francois Dugas (Senior Creative Director)
Dugas feels the game is doing well thanks to word of mouth and it being on Xbox/PC Game Pass. He laughingly added the team wanted to “sell trillions” but admitted it’s not that easy. Mary DeMarle (Senior Narrative Director) agreed its inclusion on Games Pass is helping the game.
“What I love right now is that people, especially with Games Pass, are playing it and they’re sharing the experience.”
Square Enix said the game did not meet sales expectations. When asked about a possible sequel, Dugas said he has ideas for the characters, but the team is enjoying time off.
“Right now, we’re not talking about the future, because every time we close a project, that’s a time to pull down, wrap up and take some vacations. So, I guess we’ll know in the future months or years what we’re going to work on next, so we’ll see.”
The team is sad to say goodbye to the characters, but they are watching to see what happens next.
“I will say that, working on the game, these characters became very dear to me and to the writing team. And we were sad to say goodbye when they were finished. But you know, now we’re seeing what happens out there in the world.”
Source: Eurogamer