
Amber Studio’s Volod has been tinkering with the new Unreal 5 Engine City Sample. Derived from The Matrix Awakens: An Unreal Engine 5 Experience, it features a city with buildings, vehicles, and people.
The developer took inspiration from Superman and created a model with many of the iconic character’s superpowers. From flying and invulnerability to tossing cars around, Volod has shown off the capabilities and physics of the new engine.
The #UE5 CitySample told me that it wants to turn into a #Superman game when it grows up…#IndieGameDev #gamedev #games pic.twitter.com/7BwAOt3KVF
— 𝕧𝕠𝕝𝕠𝕕▿ (@volodXYZ) April 6, 2022
The experience has left Volod with the desire to create a full game. Reception on Twitter has been positive, and there’s potential for something more. Volod plans to create a game, but it won’t be tied to the Superman IP. The decision is likely based on the complexity and expenses of licensing the character.
Update: We will be attempting to turn this tech demo into an actual game (no association with the Superman I.P). If you are an experienced concept artist, musician, 3D character, or UE4 environment artist and would like to join along for the ride in your spare time, message me. pic.twitter.com/X0dcJoDPHO
— 𝕧𝕠𝕝𝕠𝕕▿ (@volodXYZ) April 8, 2022
PCGamesN noted how the new demo has ties to a canceled Superman game. Some of the Epic Games team members who worked on the Unreal demo also worked on that game. They helped create a prototype for the canceled game, and those experiences assisted them in creating the new demo years later.
So not directly, but yes!
— Salvatrix (@DevSalvatrix) April 7, 2022
None of this team were on the Blue Steel team, BUT – this Epic demo crew has the core of Factor 5. Blue Steel was built on the foundation and engine these folks built.
Our cityscapes would not have been possible without their amazing expertise.
Source: PCGamesN

Discussion (7 replies)
Join Discussion →I find the character powers more akin to NEO, than superman.
While that is neat to see.... want to impress me? Make it so you can get INTO those cars. Make it so that the buildings you can fly through a window and see what is IN those buildings and interact with them.
We've had games where you can fly around a 'city' where all of the buildings might as well be carved rocks with painted on windows. It's time for this engine to show us what the NEXT level can be. I don't care if the interior contents are procedurally generated. I don't expect a team to meticulously plot out the floor of every building in a city. I DO want to see something next generation where the interior of the building can be blasted through, interacted with, and such.
baby steps
:LOL: :p :giggle:
Weren't voxels supposed to do all that and more? Apart from the fact that most voxel games look like 8-bit garbage, anyway. Another buzzword that has come and gone, I guess.
We've has amazing cityscapes. Now I want amazing cityscapes with buildings you can enter and leave. I would love l play a zombie game where every building is potentially a hideaway. Oh wait zombie games have this. Why can't super hero games? Too many objects? Well isn't thst what this new engine is all about?
Yeah, I think we can all agree on the need to evolve cityscapes that have much more interactivity. Whether it's a medieval fantasy, present-day, future cyberpunk type game, or even a space station, I think we're all pretty bored with 'static' doors/structures.
I thought the same and it's likely something built into the demo/tool kit.