Image: ElrondGaming

Microsoft confirmed before its E3 media briefing last year that it had been working on streaming devices for Xbox that would plug directly into TVs or monitors, allowing users to play games via the company’s cloud gaming service without the need for a console or other sorts of costlier hardware. A new report from Windows Central’s Jez Corden can now confirm that Microsoft has indeed been trying to build an HDMI streaming stick as part of a project codenamed “Keystone,” but that the current iteration has been canceled as the company continues to explore better ways of bringing the technology to market. Keystone has reportedly been in development for a couple of years and is speculated to run a slimmed-down version of Windows or Xbox OS. Alleged renders of the device that were shared last year, which have been proven to be fake, alluded to a streaming device with design cues inspired by the Xbox Series S.

“Our vision for Xbox Cloud Gaming is unwavering, our goal is to enable people to play the games they want, on the devices they want, anywhere they want,” a Microsoft spokesperson stated. “As announced last year, we’ve been working on a game-streaming device, codename Keystone, that could be connected to any TV or monitor without the need for a console.”

“As part of any technical journey, we are constantly evaluating our efforts, reviewing our learnings, and ensuring we are bringing value to our customers. We have made the decision to pivot away from the current iteration of the Keystone device. We will take our learnings and refocus our efforts on a new approach that will allow us to deliver Xbox Cloud Gaming to more players around the world in the future.”

Image: ElrondGaming 

A low-cost streaming device makes obvious sense from a business perspective, as Microsoft pushes to bring Xbox Game Pass to more households who perhaps aren’t interested in owning a full-blown console. Microsoft has also previously hinted at bringing TV apps for Xbox Cloud Gaming as well, which would lower the barrier even further.

Source: Windows Central

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  1. I just do not get it. For a company that is valued over TWO TRILLION+, extremely resourceful, etc., MS really struggles hard in the majority of segments that it tries to compete in.

    Smartphones - FLOP

    Available Xbox Series X|S (before the so-called {🤔} chip shortage) units compared to the PS5 at release - FLOP

    XGS 23 studios' content releases, and their quality, compared to fewer PS studios - FLOP

    MS's Store/launcher (OMG!) compared to Steam - SUPER FLOP

    MS peripherals compared against all its rivals - FLOP

    I mean, it would take hours to cover all of MS's blunders and failures and none of it would still make any sense but only resort to one conclusion. Failure from MS lead executives/managers in all these segments and a serious restructuring needs to happen at MS, ASAP!
  2. If you think about it these business segment flops as we see it are little more than tax liability dumps as far as MS is concerned. at a two trillion dollar company dumping a couple billion on something that isn't a profit just lets them balance their books a bit and pay less in taxes.
  3. My guess is they couldn't overcome latency issues, and won't be able to any time soon. There's just no way of streaming a 50-150 GB game efficiently without serious lag, wait times or both.
  4. My guess is they couldn't overcome latency issues, and won't be able to any time soon. There's just no way of streaming a 50-150 GB game efficiently without serious lag, wait times or both.
    Install size of the game is mostly irrelevant when streaming it. It becomes all about resolution and compression and frame rate - same as video streaming.

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