Image: Blizzard

Diablo Immortal players who want to max their characters out in Blizzard’s new mobile-oriented hack-and-slash MMO will need a ton of money. That’s according to a new video shared by YouTuber Bellular News, who elaborated on the monetization system of the game and revealed that it costs $110,000 worth of Legendary Gems to fully upgrade a character. Legendary Gems comprise one of Diablo Immortal’s three progression pillars, the top-rated versions of which are not available to F2P players currently and can only be obtained via microtransactions. Diablo Immortal launched last week for both PC and mobile platforms.

Matt and Michael of Bellular News also make an argument that Diablo Immortal’s Legendary Gems are a deliberately convoluted system, explaining that it would take roughly 10 years of playtime for a F2P player to fully kit out a character in the game’s current iteration. Specifically, Legendary Gems aren’t even a guaranteed drop for paying players, as they are only randomly awarded upon purchasing Legendary Crests (i.e. loot boxes) – which may be the reason why Diablo Immortal didn’t launch worldwide.

Source: Game Rant

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11 comments

  1. :LOL::LOL::LOL:

    I honestly cannot laugh hard enough at this. I ran into an old acquaintance a few years back who was complaining about coughing up a couple hundred for a used PC to play an MMO they're into because their old PC was years out of date. I asked more about the game (I don't remember the name) and they shared that they'd already spent $400+ in the last couple of months on it. I told them I'd never play such a game and that I only play what I can own (more literally as I try to get as much as possible through GOG as I can these days).

    While researching the other story we had today about certain phones getting blocked from downloading it I came across some threads that said some players are already spending over $10K on this thing. EA and Ubisoft execs are probably taking notes to further improve their player experiences. ;)
  2. Some friends at work finally got me to play Fortnite with them. I am not that interested in it, but play it for the laughs. I could see where people would sink a lot of cash into online games like these unfortunately.
  3. Heck, from the sounds of it winning isn't even a real option and it's more like pay to keep up with the Joneses.
    If that's actually what it is then not much of an issue. However, we all know that pretty much all of these types of games are pay to win one way or the other.
  4. This is what tencent bought the soul of the Diablo IP. I wonder what Microsoft thinks of this.
    This right here is the chance for Microsoft to come in and say NO. NO I SAY. THIS IS NOT WHAT WE DO!

    While in reality...

    NO WE ONLY SCREW THE ENTERPRISE USERS NOBODY ELSE!!
  5. This right here is the chance for Microsoft to come in and say NO. NO I SAY. THIS IS NOT WHAT WE DO!

    While in reality...

    NO WE ONLY SCREW THE ENTERPRISE USERS NOBODY ELSE!!

    Reminds me of the old scam marketing phrase, "we cheat the other guy and pass the savings on to you!"

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