Image: Playground Games

Forza Horizon 5 has passed 20 million players in just under seven months, according to the open-world racer’s in-game Hall of Fame leaderboard, which now counts the accolades of over 20,012,405 players. This is a doubling of what Forza Horizon 5 achieved in its first week, something that Xbox boss Phil Spencer had proclaimed as Xbox Game Studios’ “biggest ever launch day” shortly after the game’s release in early November last year. That figure was already five times higher than that of its predecessor, Forza Horizon 4, which reached 2 million players in its first week. Forza Horizon 5 is available on PC, Xbox consoles, and Game Pass.

Image: VGC

The game had already attracted nearly 1 million players before it had even been officially released, due to the Premium Edition allowing early access.

This was particularly notable because the game was available on Xbox Game Pass on day one, showing that some of the audience were still happy to pay either $99 / £85 for the full Premium Edition, or $45 / £40 for the Premium Edition’s add-ons (including early access).

As such, the title had already grossed between $36 million and $79 million a week before its general release.

Source: VGC

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8 comments

  1. Just because someone started the game as part of games pass doesn't mean they actually liked it. I certainly didn't.
    Eh, don't be a Debbie Downer - far as racing games can go, seems like quite a bit of fun.
  2. Eh, don't be a Debbie Downer - far as racing games can go, seems like quite a bit of fun.
    I tried it once on son's computer - he was into it. I don't know what emotions I was experiencing when I saw the character creator - I still don't know that I've fully processed it and come to terms with the amount of over-the-top inclusivity that went into that thing.
  3. Eh, don't be a Debbie Downer - far as racing games can go, seems like quite a bit of fun.
    It had several problems with it that I briefly mentioned here.
    The main issues that broke the horse's back for me was the AI, and the FOV.
  4. It had several problems with it that I briefly mentioned here.
    The main issues that broke the horse's back for me was the AI, and the FOV.
    The difficulty slider of the AI does not alter their skill, it simply alters their car's performance. Which is asinine. This means even on medium difficulty the AI will be much faster than you in a straight line when driving the exact same car as you. And there is no middle road, lowering the difficulty makes the game too easy, raising it makes it bad.
    Think I've experienced a bit of this one, but it could also just be that I'm a terrible driver 😇
  5. Eh, don't be a Debbie Downer - far as racing games can go, seems like quite a bit of fun.
    I honestly played it for a few hours myself and uninstalled. It wasn't much of an upgrade over 4 and just gets boring too fast.

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