Image: Capcom

Capcom released next-gen versions of Resident Evil 2, Resident Evil 3, and Resident Evil 7 biohazard earlier this week, adding ray tracing and other much appreciated features to the three survival horror games, but not everyone has been happy with it for reasons that include increased system requirements and incompatibility with older mods due to the move to DirectX 12. The developer has now restored the previous versions of RE2, RE3, and RE7 biohazard through the beta branch, noting the “overwhelming community response” and listing the steps that players can take to roll the games back to their original counterparts. Steam users who are not happy with the next-gen versions can simply go into the properties of these games and select the “dx11_non-rt” option.

  1. Click LIBRARY in Steam client.
  2. Right-click the game and select “”Properties…””
  3. In the pop-up menu, select “”BETAS””
  4. From the pull-down menu, select “”dx11_non-rt”” (Note: password not required)
  5. Close the pop-up menu and let the Steam client auto-update the game
  6. You should be able to launch the game normally once the update completes
  7. Please note some of the in-game option settings will be reset as a result of the rollback process.

Due to overwhelming community response, we’ve reactivated the previous version that does not include ray tracing and enhanced 3D audio. Both enhanced and previous versions will be made available going forward.

Source: Steam

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7 comments

  1. It's not just a switch you can enable / disable?
    Yeah, what the f*ck? So you can't just go into the games' settings/options menus and turn on/off ray-tracing, select rendering API, etc?
  2. Yep there is a switch for the RT. At this point I've tested 2, 3, and 7. BTW 7 looks amazing on the new monitor with RT enabled. That game was always the worst when it came to it's HDR implementation (even when I tested it on the C9/Z9D) due to either WDM or NV drivers doing weird things with it, but is now perfect.

    I think the fuss they're making is probably over all the custom mod character skins. I often browse DSOG and there are a ton of them, from other RE characters to ones from other games and anime plus nudes, that is usually DX specific so if a game makes an exclusive change to a different DX version the mods will not work. TBH sure Capcom could've included a DX 11/12 switch in the game and worst-case scenario it tells you it has to restart like some other games do but still if anyone is complaining purely about the performance requirement of having a GPU that supports DX12 I think they need to get over it. DX12 came out in 2015.
  3. that is usually DX specific so if a game makes an exclusive change to a different DX version the mods will not work.
    I can count at least half a dozen games on my system that have a toggle for which DX revision they use. Most require the game to restart when you do, but that isn't too big of an ask.

    So, my question still is (rhetorical, not aimed at Peter) -- why did they make this change exclusive?
  4. I can count at least half a dozen games on my system that have a toggle for which DX revision they use. Most require the game to restart when you do, but that isn't too big of an ask.

    So, my question still is (rhetorical, not aimed at Peter) -- why did they make this change exclusive?
    It's all good and I honestly don't know. I'm guessing that they just didn't put the effort into the coding. I know the downloads for the DX12 versions were close to a full install so maybe that meant their approach ended up with some drastically different build files. It doesn't make sense though. I didn't catch the DL size for RE 2, it was just ready when I went to play it but Steam had 3 + 7 queued and they were 25 GB + 53 GB respectively.

    I totally agree that a switch should've been present. That's been a standard since DX 9>10 or 10>11 days. Granted it was rare back then but that's how far back I can remember seeing one. I think it was Crysis 2 or something.
  5. why did they make this change exclusive?
    As usual two things. Being out of touch with the games fans, and thinking the good deed (adding RT) will offset the bad (breaking mods)

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