Image: Blizzard

A Diablo Immortal player named Quin had to spend over $15,000 before getting their first 5-star legendary gem in the game. There are other means of getting these legendary gems, including selling of other gems, using accumulated in-game currency, or using Legendary Crests & Eternal Orbs in Elder Rifts. Diablo Immortal continues to receive criticism over its microtransactions that have raked in over $24 million, a business model despite concerns voiced by the community. It’s been reported that players may have to spend over $110,000 just to max out a character.

Quin has certainly drawn his share of criticism throughout the experiment. His reckless spending and bursts of white-hot anger after failed drops caused many to wonder about his emotional stability. Others, even in our comments, were unhappy to see him giving Blizzard exactly what it wanted: his money. In the end, though, he proved his point. Chasing five-star Legendary Gems is a fool’s errand, a system designed to clear out bank accounts while giving very little back to the player.

Source: Kotaku

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...


  1. Loses the password 6 months from now.

    He already intentionally deleted his account, immediately after the gem dropped for him (admittedly, an amusing turn). The only reason for the streaming stunt was to see how long it took, and at what cost.

    While giving Blizzard even more money. That'll show 'em.
  2. I wonder how profitable diablo immortal will be once the hubbub dies down and the people using advertising money stop making money saying how bad this is SEE.

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