Immortalis-G715 Announced: First Arm GPU to Offer Hardware-Based Ray Tracing on Mobile Devices

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Image: Arm

Arm has announced the Immortalis-G715, a new flagship GPU that is the first from the company to offer hardware-based ray tracing support for premium Android devices. Leveraging anywhere from 10 to 16 cores, Arm says that its new GPU will boast a 15% performance improvement over the previous generation, enabling even more realistic and immersive experiences for Android gamers. The Immortalis-G715 will be complemented by two additional premium GPUs in the form of the Mali-G715 and Mali-G615, which also support variable rate shading for delivering both reduced energy savings and improved gaming performance. Arm’s new GPUs also deliver 2x architectural ML improvements.

“The challenge is that Ray Tracing techniques can use significant power, energy, and area across the mobile system-on-a-chip (SoC),” noted Andy Craigen, director of product management at Arm. “However, Ray Tracing on Immortalis-G715 only uses 4 percent of the shader core area, while delivering more than 300 percent performance improvements through the hardware acceleration.”

Last year’s Mali-G710 already enables software-based Ray Tracing support. MediaTek is alreadt taking advantage of this capability in its flagship Dimensity 9000 chipset, which has been utilized in flagship smartphones like OPPO’s Find X5 Pro Dimensity version. The hardware acceleration of Ray Tracing in Immortalis-G715 will enhance gaming performance and bring more realistic and immersive experiences on future flagship smartphones.

Arm believes that Ray Tracing represents a paradigm shift in mobile gaming content. We decided to introduce hardware-based Ray Tracing support now on Immortalis-G715 because our partners are ready, the hardware is ready, and the developer ecosystem is (about to get) ready.

Source: Arm

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Tsing Mui
News poster at The FPS Review.

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