Image: Santa Monica Studio

The release of God of War Ragnarök will be accompanied by two special editions called the Collector’s Edition and Jotnar Edition, according to a new report shared today by industry insider Tom Henderson, who claims that Sony was planning to announce a release date for Santa Monica Studios’ sequel today but decided to alter its plans, possibly due to another reputable insider having leaked the date in advance. Both of these editions will purportedly feature a 1:1 scale replica of Mjölnir, Thor’s hammer, with the Collector’s Edition offering additional bonuses in the form of badges, a map of the world, and more. A blog post for God of War Ragnarök that includes its release date and a video detailing the collector’s editions are reportedly “ready to go live at any given moment,” although it’s still unclear when the game might launch. Speculation has pointed to a November 11 release based on Sony’s release habits and the launch dates of other hit titles slated for this holiday. Cory Barlog, who directed the original God of War, took to Twitter recently to calm fans down who have grown impatient with his studio, some of whom have seemingly gone so far as to send dick pics to its developers.

PlayStation Game Size, a reputable leaker who accesses information via the PlayStation Store API has also said in a private conversation (and has given permission to publish this info) that the God of War Ragnarok store page updated at 8PM BST yesterday, which he speculated could be a change to the pre-order date.

Coincidently, the store update came just a couple of hours after Santa Monica Studio’s Cory Barlog told fans to be patient about announcements on the game.

Recently, Sony has preferred to release its major first-party titles on a Friday, leaving only a few possible dates on when the game will be released if they continue the trend.

The next Need for Speed installment is due to launch on November 4th and sources have suggested that the current plan for Ubisoft’s Avatar title is due to launch on November 18th; unless there’s a delay.

Source: Exputer

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12 comments

  1. But how could they deliver it to you? Only from the hands of Natalie Portman.
    If it was by the hands of Natalie Portman I'd buy that for a dollar, even if her arms CG in the movie.
  2. Why do people buy 1:1 statues of comic book characters? It's called being a fan. No, not the kind that screeches on twitter, an actual fan.
    Like being a fan, today, is a good thing, right?! 😏

    I wonder why the industry has an influx of broken, bug-infested, and extreme frame-pacing/hitching titles on 0-day for YEARS now?! 🤔 /s
  3. Like being a fan, today, is a good thing, right?! 😏
    It was always a good thing, regardless of what those are trying to suggest that are actively seeking to destroy fandoms.
    I wonder why the industry has an influx of broken, bug-infested, and extreme frame-pacing/hitching titles on 0-day for YEARS now?! 🤔 /s
    I think this is merely a result of viewing the past with rose tinted glasses. Games generally aren't more broken or running worse now than they were 10 or 20 years ago. The only thing that changed is that Issues are getting spun out of proportion by "influencers" And there are those who will drink deep their words as long as it fills their confirmation bias.
  4. Games generally aren't more broken or running worse now than they were 10 or 20 years ago.
    This is not true, it was a lot harder for dev's if not impossible to patch games back then, the biggest issues started when games became patchable on console due to beeing installed on a HDD and broadband became more accesible.

    That ofc does not mean in the olden days you could not have a broken game but they were afaik few and far between. I do remember having issues with Sin back in the day which needed a 30Mb patch and that took a ****load of time to download on 56k dialup
  5. This is not true, it was a lot harder for dev's if not impossible to patch games back then, the biggest issues started when games became patchable on console due to beeing installed on a HDD and broadband became more accesible.
    There were games that ran like poo 20 years ago or released with various issues. The PS3 is 15 years old, and patching was commonplace on that gen already. Hell I remember downloading patches for Red Alert in 1997.

    DeusEx Invisible war came out in 2003, and produced sub 20 fps on hiend hardware, had a broken hud on PC.

    The big difference that some games were never fixed, they remained unplayable indefinitely, like Driver2 on PSOne.

    I even remember games whitch had core game issues fixed in stand alone expansion packs on PC.
    That ofc does not mean in the olden days you could not have a broken game but they were afaik few and far between. I do remember having issues with Sin back in the day which needed a 30Mb patch and that took a ****load of time to download on 56k dialup
    Bugs in games were not that rare back then, they just weren't made out as world ending discoveries, but considered par for the course.

    What perhaps makes bugs seem larger now is the complexity of games. There couldn't have been T-pose bugs in 2000s, because characters didn't have fully animated rigs.
  6. regardless of what those are trying to suggest that are actively seeking to destroy fandoms.
    My *only* fan is my wife and our children, so, I really don't get that sh|t that you're spitting but hey, you do you. 🤣


    As far as the gaming industry, etc., though, I am a gaming enthusiast on my spare time, and when I'm not, I am their *customer only*, a consumer, and I demand to be treated as a PAYING CONSUMER (not their d4mn fan) at their highest quality standards! PERIOD!

    1656920774820.jpg

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