Image: Rockstar Games

PotatoOfDoom1337’s AMD FidelityFX Super Resolution (FSR) 2.0 mod for Cyberpunk 2077 continues to be a blessing, with other members of the mod community finding that it’s compatible with other popular titles after a few tweaks. The latest include Red Dead Redemption 2, which now has unofficial support for red team’s temporal-based upscaling solution thanks to a fork from RealIndica, allowing those with graphics cards that don’t support NVIDIA DLSS to extend their performance in Rockstar Games’ cowboy adventure. Other titles that have received support for AMD FSR 2.0 at an unofficial but reportedly functional capacity are Death Stranding, Marvel’s Guardians of the Galaxy, and Metro Exodus, whose improvements have been highlighted in the comparison video below. AMD FSR 2.0 will presumably be added to many of these titles as part of an official update in the near future. Some of the titles that have already received official support for FSR 2.0 include Farming Simulator 22, Tiny Tina’s Wonderlands, God of War.

Based on PotatoOfDoom’s Cyberpunk 2077 FSR2.0 mod, this mod brings AMD’s FideltyFX Super Resolution 2.0 to Red Dead Redemption 2; replacing its DLSS implementation. With similar-to-dlss performance gains and improved visual fidelity this mod is perfect if you struggle to run Red Dead Redemption 2 at your native resolution on a non-RTX graphics card.

Again, the implementation of this mod is based on PotatoOfDoom’s Cyberpunk FSR 2.0 mod (Github) so updates concerning FSR 2.0 bugs will most likely be mainly handled by himself and the rest of the open-source community. I have simply made a loader for his mod and implemented the correct ViewMatrix offset!

Source: NexusMods

Go to thread

Don’t Miss Out on More FPS Review Content!

Our weekly newsletter includes a recap of our reviews and a run down of the most popular tech news that we published.

3 comments

  1. I can imagine the stream coming out of Jensen's ears, with Nvidia's "AI/ML" data being used on AMD cards.
    Jensen still has the market on functionality of the cards beyond doing games. (For the consumer cards.) The ability to do the video encoding and backgrounds with hardware acceleration, in addition to cutting background sounds, and the video processing capabilities for rendering and such for video and photographic work is very nice.
  2. Here's one where the folks over at PC Gamer tried to get it working with Control. Not surprisingly there were issues since Control does have a more unique way of integrating DLSS in that instead of quality settings it offers various resolution combinations.

Leave a comment

Please log in to your forum account to comment