John Romero Announces Development of New FPS, Built on Unreal Engine 5

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Image: Romero Games

John Romero wants to make another mark on the FPS genre.

The celebrated game designer behind DOOM, Quake, and Wolfenstein 3D revealed today that he is working on a new first-person shooter. Specifics regarding the project are light, but a call for developers can confirm that the game will be based on an “original, new IP,” something that could be a bit of a departure from the id Software classics that made him famous.

Romero is developing the game on the latest iteration of Epic Games’ popular game engine, Unreal Engine 5, hinting at a title that will leverage next-generation technologies that include fully dynamic global illumination and greater geometric detail.

A blurb on the official website for Romero Games has echoed the above tweet, adding that the developer has “a long history of inclusivity, diversity, and respect,” and that prospective staff will be joining a tight-knit team with members who have “worked together for nearly a decade.”

It’s a new dawn for Romero Games. We’re working with a major publisher to developer John Romero’s next shooter: an all-new FPS with an original, new IP. Our team is expanding, and we’re looking for talented people for all positions and at all experience levels, particularly those with Unreal Engine 5 experience.

Romero Games was established on August 11, 2015. Some of the games that the company has developed include Gunman Taco Truck, SIGIL, and, more recently, Empire of Sin. Empire of Sin is a real-time strategy game that puts players into the roles of various mob bosses that were inspired by real-life figures.

Romero developed a new level for DOOM II earlier this year called One Humanity to raise funds for humanitarian aid in Ukraine following Russia’s invasion. Over $27,000 has been donated to the Ukrainian Red Cross and the UN Central Emergency Response Fund thus far, according to a tweet from March.

Source: Romero Games

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Tsing Mui
News poster at The FPS Review.

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