Image: Dark Passenger

Dark Passenger is a studio comprised of game-dev veterans with experience in creating art, animations, and cinematics for AAA games. Co-founded by Jakub Ben (The Witcher 3 cinematic artist and art team coordinator) and Marcin Michalski (The Witcher 3 environmental artist, Gwent and Thronebreaker senior artist). Both previously worked with CGI studio Realtime Warriors who’ve created cinematics for The Witcher 3, Cyberpunk 2077, Planet of the Apes, Chernobylite, and many more. The team is currently working on its first untitled game that is set in feudal Japan.

Game Description

Feudal Japan in the shadow of terror

The troubled time has come in the Land of the Cherry Blossom when nameless conquerors overthrow the ruling shogun and took over his throne. Everyone who dared to oppose him, not only failed but also, against their will, joined his ranks. While the army of the usurper grows stronger, his actions are being carefully watched by the cunning lords of the world of shadows. In order to learn the origin and motives of the aggressor, the secret houses of the assassins are sending their warriors to find the artifacts of his belonging that conceal extraordinary power.

Taking the role of the shinobi and kunoichi warriors, players will face akolites of the usurper but also other assassins that are hunting for the same finds.
While traversing these dark lands, players characters will jump over city rooftops, hide underneath the floors of wooden huts, climb on the pagodas or sneak through shrines and temples. Vertical design of the terrain will open unlimited possibilities of movement and dynamic weather will surprise them with sudden rain, strong, dusty wind or dense mists.

Players will encounter many social classes, ranging from simple villagers and beggars to high born townspeople and samurai. However their goal is to remain unseen and be always vigilant in the face of threats that may be lurking on them from all sides.

The game will be an online multiplayer action game with Co-op or PVP/PVE and is being built on Unreal Engine 5. Game mechanic details include what sounds a bit like the parkour wall running system that never made it to the final release of Cyberpunk 2077. The game will feature an assortment of modifiable weapons and players will have customization options for creating unique characters.

Game Details

Our goal is to create highly exciting on-line experiences that are focused both on cooperation and rivalry. We’re fascinated by interpersonal interactions, alliances, daring confrontations and unexpected twists of events. In order to make every game unique and surprising, we’re using advanced, procedural solutions. While the goal will be the same for all players, every time achieving it will require a different approach, tactics and taken routes.

Our locomotion system will allow players to perform incredible evolutions such as running on arrows that were fired by other players, fast climbing on vertical surfaces with the use of shuko claws or using yari spear like a pole to jump over obstacles.

Among many weapons in the players arsenal, there will be katanas, short tanto and wakizashi blades, kusarigama chains, shurikens, kunai throwing knives and many more. Engaging close ranged combat will demand as much dexterity as tactics and close cooperation with teammates. 

Advanced system of customization will allow players to create unique characters and modify their weapons and equipment to their liking. They’ll also be able to create their own Dojo – a personal space where they can invite friends for training combat and movement.

Having just announced its formation Dark Passenger is already working on expanding its team.

Source: Dark Passenger (via PC Gamer)

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

2 comments

  1. Also a bunch of artists are not exactly enough for a game.
    Agreed. It's a shame the team from those games couldn't agree to work together for a larger studio formation. Evidently, they are hoping to bring over some more former coworkers but we had this story about another start-up from other former employees.

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