Marvel’s Spider-Man Remastered Features Excellent Ultra-Wide Support, including 48:9 for Triple-Monitor Setups

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Image: Insomniac Games

Marvel’s Spider-Man Remastered launched for the PC yesterday, and it’s a particularly exciting release for gamers with an extended setup.

As highlighted in a new article on the PlayStation Blog written by Julian Huijbregts, community manager for Nixxes Software (which helped develop the long-awaited port), Marvel’s Spider-Man Remastered for PC features plenty of great improvements over its console counterparts, but one of the bigger ones arguably comes in the form of extensive support for ultra-wide monitors and multiple screen setups.

The article includes interesting insight from key developers such as lead software engineer Coen Frauenfelder, who revealed that Nixxes had initially planned support for 21:9 displays but ended up going “even wider,” ultimately implementing options that include 32:9 screens and 48:9 for triple-monitor setups.

Image: Insomniac Games

Adding this level of ultra-wide support to Marvel’s Spider-Man Remastered wasn’t exactly a cakewalk, however, with Frauenfelder going on to detail some of the additional work that the team had to do in order to make certain things display properly in wider aspect ratios.

Implementing ultra-wide support in general gameplay is relatively easy. The big challenge is supporting it in cinematics that are specifically designed by artists to be viewed on 16:9 screens. Outside of that view area, lots of things are happening that need to be fixed. Characters can for example freeze or suddenly disappear. The easy way would be to place black borders in cut scenes to block these areas from view on ultra-wide screens, but we wanted to give PC gamers the possibility to fully use their screens. Our QA team meticulously went through all the cut scenes in ultra-wide view and listed all the details that had to be changed by our engineers and artists.

Huijbregts’ article goes on to confirm that cinematics in Marvel’s Spider-Man Remastered on PC are fully viewable in aspect ratios of up to 32:9, an effort that was spearheaded in large part by graphics programmer Hilze Vonck, a passionate ultra-wide screen gamer who was in charge of the technical implementation of ultra-wide aspect ratios in the PC version of Insomniac’s hit game.

Marvel’s Spider-Man Remastered for PC is now available via Steam and the Epic Games Store. Complementing its debut is the new launch trailer above, one that provides an action-packed look at the game running at an unlocked frame rate.

Marvel’s Spider-Man: Miles Morales, a spin-off that Insomniac released for PS5 and PS4 in 2020, is also headed to PC later this year.

Source: PlayStation

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Tsing Mui
News poster at The FPS Review.

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