Elden Ring Sold 16.6 Million Copies in Just Four Months

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Image: FromSoftware

The chances for an Elden Ring sequel seem inevitable at this point.

Per Bandai Namco’s latest sales report, Elden Ring has managed to sell 16.6 million copies as of June 2022. This is an incredible number, even when compared to the performance of some of FromSoftware’s other best-selling games, including Dark Souls III.

Here’s how some of FromSoftware’s other games have done based on data that Ars Technica shared in a report from earlier this year:

  • Dark Souls: ~5 million copies sold
  • Dark Souls III: 10 million copies sold
  • Sekiro: Shadows Die Twice: ~5 million copies sold
Image: Ars Technica

Bandai Namco announced in March that Elden Ring had already reached 12 million units sold, shortly after its February 25 release date.

“It’s astonishing to see just how many people have been playing Elden Ring,” said Hidetaka Miyazaki, President and CEO/Director of FromSoftware. I’d like to extend our heartfelt thanks on behalf of the entire development team.”

Elden Ring is based on a mythological story written by George R. R. Martin. We hope players enjoy a high level of freedom when adventuring through its vast world, exploring its many secrets, and facing up to its many threats. Thank you for your continued support.”

Source: Gamebiz (via Nibel)

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Grimlakin

Wow that makes the Blizzard sales of it's titles seem... lackluster by comparison.

MadMummy76
MadMummy76 👍 3

That's close to 1 billion in revenue. So how does that diablo immortal makes 1 million a day sound now blizzard? And Elden Ring isn't even a game with that wide appeal. Imagine what a proper AAA single player game would make.

Denpepe
Denpepe 👍 1

"MadMummy76, post: 58541, member: 1298" wrote:

That's close to 1 billion in revenue. So how does that diablo immortal makes 1 million a day sound now blizzard? And Elden Ring isn't even a game with that wide appeal. Imagine what a proper AAA single player game would make.


I don't mind companies who make games that I don't like or intend to play as long as there re games I do want to play.

From the looks of it D4 might be good enough for me, I had my share of fun with D3 (which I tought was heaps and bounds better then 1 and 2 combined) and this immortal game might as well not exist as far as I'm concerned.

Also there is a bigger chance I buy D4 for 100€ then I download Elden ring for free which is not a game I would enjoy no matter how many other people buy the game.

The only game I ever played from From software is Bloodborne, well if you can call it playing, after 2-3 hours I was still at the same spot I started only a lot more frustrated, that's not a game that's a punishment imo.

U
Uvilla 👍 1

You know what they be thinking.
"Imagine how much it would make if it was mobile" - some executive probably.

Grimlakin

"Denpepe, post: 58557, member: 284" wrote:

I don't mind companies who make games that I don't like or intend to play as long as there re games I do want to play.



From the looks of it D4 might be good enough for me, I had my share of fun with D3 (which I tought was heaps and bounds better then 1 and 2 combined) and this immortal game might as well not exist as far as I'm concerned.



Also there is a bigger chance I buy D4 for 100€ then I download Elden ring for free which is not a game I would enjoy no matter how many other people buy the game.



The only game I ever played from From software is Bloodborne, well if you can call it playing, after 2-3 hours I was still at the same spot I started only a lot more frustrated, that's not a game that's a punishment imo.


This is why I love the cheap lifetime membership I got to cheathappens.com. I like the story not the torture.

Tsing Mui
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