Image: T-FORCE

T-FORCE launches VULCANα DDR5 gaming memory that has been exclusively designed for optimal performance with the next generation AMD AM5 platform. With frequencies ranging from 5200 MHz up to 6000 MHz, this VULCANα DDR5 memory is made for AMD Ryzen 7000 processors using AMD 600-series motherboards. Kits are available in red or black with capacities from 8 GB up to 32 GB, include aluminum alloy heatsinks, and come with a lifetime warranty. Other features include PMIC (power management IC), on-die ECC, and AMD EXPO support for one-click overclocking. Pricing has not been announced.

Module SpecificationsDDR5 288 Pin Non-ECC Unbuffered DIMMDDR5 288 Pin Non-ECC Unbuffered DIMMDDR5 288 Pin Non-ECC Unbuffered DIMM
Frequency5200 MHz5600 MHz6000 MHz
Capacity8 GB / 8 GB x 216 GB / 16 GB x 216 GB / 16 GB x 2
Transmission bandwidth41,600 MB/s (PC5 41600)44,800 MB/s (PC5 44800)48,000 MB/s (PC5 48000)
Operating Voltage1.25V1.2V1.25V
Compatible platformAMD: 600 SeriesAMD: 600 SeriesAMD: 600 Series
Product Size32.7(H) x 140(L) x 7.5(W)mm32.7(H) x 140(L) x 7.5(W)mm32.7(H) x 140(L) x 7.5(W)mm
Heat sink materialAluminum alloyAluminum alloyAluminum alloy
Warranty PeriodLifetime WarrantyLifetime WarrantyLifetime Warranty
Table: T-FORCE
Image: T-FORCE

Press Release

World gaming brand T-FORCE by TEAMGROUP, a global leader in the memory industry, launches VULCANα DDR5 gaming memory designed for AMD Ryzen 7000 processors and X670E/X670 motherboards today. VULCANα DDR5 gaming memory supports the latest AMD EXPO technology, allowing the memory to achieve enhanced performance with excellent compatibility. With one simple click, users can experience stunningly fast and stable overclocking. The incredible overclocking performance and platform compatibility perfectly unleash the potential performance of the next generation AMD AM5 platform.

The heatsink of T-FORCE VULCANα DDR5 gaming memory is made of aluminum alloy through one-piece stamping process, with a durable snap structure designed at the top. The most important feature is that the memory is dedicated to AMD platform with carefully selected high-quality ICs, which have been tested for compatibility and stability, as well as possessing excellent overclocking and perfect compatibility. T-FORCE VULCANα DDR5 gaming memory is also equipped with a power management IC (PMIC) for more efficient energy allocation, stable power supply to the memory, reduced noise interference, in addition to improved signal transmission quality and stability. Available in 5,600MHz and 6,000MHz frequencies, VULCANα DDR5 is the ultimate gaming memory for AMD’s next generation platforms.

T-FORCE VULCANα DDR5 gaming memory supports on-die ECC with IC error detecting and correcting features to enhance the correctness of data transmission while providing stable and reliable overclocking performance. The product also comes with a lifetime warranty and free replacement service for damage not caused by human factors. By going through a simple process, customers can enjoy considerate services.


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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...


  1. I'm looking forward to the review that tests gaming at various ddr speeds on the new chipset/cpu's. I know the games I tend to play RPG/MMO are harder to bench then FPS shooters but it would be nice to see them get some love too as ram speed might be more relevant with BAR and games like ESO that have an install size over 90gb. How much of that is textures and other assets my GPU cant fit in it's meager 16 gb - I wonder?

    Hmmm Black Desert is 50ish gb so is Elden Ring (I need to get back to that one) and New World is just over (and one of the best looking games I have seen).

    I've never really needed to dig into the resources and files (other then say an .INI) for games since my Apple ][ sector editor days. Is there a quick/easy way to see how much of the install space is video/texture assets? And to get a little more back on topic, how does ram frequency (and other settings) affect how well textures load both with and without BAR.

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