Image: Blizzard Entertainment

Blizzard has decided to increase the framerate cap for Overwatch 2 from 400 to 600 FPS, and it’s all thanks to the power of NVIDIA’s new GeForce RTX 40 Series, according to a new video shared by the company today that shows off the free-to-play shooter running at impressively high framerates at 1440p on a GeForce RTX 4090 graphics card. The video also demonstrates what the latest improvements to NVIDIA Reflex, green team’s suite of technologies for reducing system latency, can bring to Overwatch 2.

From NVIDIA:

Watch the first ever Overwatch 2 gameplay on GeForce RTX 4090 at over 360 FPS and sub 10ms latency, running at 1440p resolution with NVIDIA Reflex and high settings. Thanks to the incredible power of the GeForce RTX 40 Series, Overwatch 2 has increased its framerate cap from 400 FPS to 600 FPS. With the power of GeForce RTX 40 Series GPUs and NVIDIA Reflex, 360+ fps 1440p competitive gaming is now a reality.

Overwatch 2 gameplay captured by NVIDIA using GeForce RTX 4090, 1440p 360Hz G-SYNC monitor, high graphics settings, with NVIDIA Reflex ON + Boost.

New games with NVIDIA Reflex:

  • Call of Duty: Modern Warfare II – Reflex coming soon
  • Cyberpunk 2077 – Reflex coming soon, alongside new ray tracing features and NVIDIA DLSS 3
  • Destroy All Humans! 2 – Reprobed – Reflex available now
  • Loopmancer – Reflex available now
  • Overwatch 2 – Reflex launching October 4
  • Scathe – Reflex available now
  • SUPER PEOPLE – Reflex coming soon
  • Warhammer 40,000: Darktide – Reflex, DLSS 3 and ray tracing available at launch, November 30

Overwatch 2 will launch on October 4 for Windows PC, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch consoles as a free-to-play live experience. The game will not feature loot boxes; players will be able to get items through a Battle Pass and in-game store.

Go to thread

Don’t Miss Out on More FPS Review Content!

Our weekly newsletter includes a recap of our reviews and a run down of the most popular tech news that we published.

3 comments

  1. Ok hear me out.

    I get it. 60hz was the rule of thumb back in the day when we didn't have the capability we have today,

    90hz can offer a real improvement.

    Back in college before I switched to flat panels I played Counter-Strike at 1600x1200 and 100hz vsynced flat on my Geforce 3 TI500 and it was great.

    120fps is also great, but we are really starting to get to the point where the difference is difficult to detect.

    Show me anyone who who can pick out the difference between 400hz and 600hz repeatedly in a blinded test and I will eat my hat.


    • Under 30: It looks visually choppy.
    • 30hz: looks mostly fine (after all this is what most daytime television runs at), but it feels off and non-responsive when you grab the mouse.
    • 60hz: Minimum playable for FPS and 3rd person type titles
    • 90hz: Slight improvement over 60hz
    • 120hz: Marginal improvement over 90hz, but why not?
    • above 120hz: You are wasting your money and creating lots of noise for absolutely no reason other than maybe bragging rights and a slight reduction of some insane framerate anxiety. If you are lowering video settings to increase framerates above 120hz you are a bloody fool.

Leave a comment

Please log in to your forum account to comment