
Ubisoft Toronto’s Splinter Cell remake will feature an updated story, one that will be rewritten for a “modern-day audience,” according to a new job listing that Ubisoft shared to weed out potential scriptwriting candidates for the new version of its critically acclaimed stealth classic. The original was released in 2002 and traced Sam Fisher’s first adventure with the NSA and its now-defunct Third Echelon division, taking him on a quest that spanned Georgia, Myanmar, and even the CIA’s own headquarters in Langley, Virginia.
From a Ubisoft job listing:
Using the first Splinter Cell game as our foundation we are rewriting and updating the story for a modern-day audience. We want to keep the spirit and themes of the original game while exploring our characters and the world to make them more authentic and believable. As a Scriptwriter at Ubisoft Toronto, you will join the Narrative team and help create a cohesive and compelling narrative experience for a new audience of Splinter Cell fans.
Job requirements:
- Writing compelling dialogue for in-game mission VO and Cinematic scenes
- Writing both scripted and systemic dialogue including barks and NPC conversation
- Developing character arcs and story beats through dialogue and other narrative elements
- Revising and editing dialogue based on director/lead feedback to ensure quality and consistency
- Participate in narrative reviews and provide feedback and suggestions
- Collaborating with relevant internal teams, such as narrative design, audio, animation, level design, and AI to maintain and ensure narrative continuity and logic
- Using in-house systems to implement dialogue into the game engine
Ubisoft revealed that a remake of Splinter Cell was in development on December 15, 2021. Led by Ubisoft Toronto, the game is being “rebuilt from the ground up” using Ubisoft’s Snowdrop engine, the same engine being used for Avatar: Frontiers of Pandora and its new story-driven Star Wars game, created in collaboration with Lucasfilm.

Discussion (19 replies)
Join Discussion →The main character is a Ex-Olympian post-op trans who now identifies as Xer, your guns shoot bubbles (which are biodegradable and sustainably sourced), and the stealth mechanic has been replaced with social media scoring -- you must get sufficient Likes to unlock gated areas.
Careful, users got banned for making fun of it on reddit.
Anyone else waiting on a game company to go off the deep end and just say screw it?
Protagonist is replaced by a stacked overly sexualized badass female lead who uses violence stealth and sex to achieve her mission parameters without fail. You know.. a female James bond. Have her grace the box art and everything. Kind of like the cover of the book Friday.
They did that already with Nolf
What is this Nolf you speak of. I am not familiar with it at all.
[URL unfurl="true"]https://nolf.fandom.com/wiki/The_Operative:_No_One_Lives_Forever[/URL]
Ok... let me use the word... MODERN. Sadly... a 22 year old game isn't considered modern any more. I could name an number of games that didn't care back in the day and did what they wanted.
Everquest. (bondage box art.)
Laura Croft anyone? (old not new)
Any number of Beach Vollyball games.
Most fighting games.
And the list just go's on and on.
Hell I want back to playing SWTOR and I'm surprised at how ummm... portrayed all of the female characters on compared to more modern games.
Yea the graphics aren't great... but every female character is like... well represented. ;)
LOL I didn't need to see your steam recommended list.
The only way you get that type of character design today is by way of mods. It's as if nobody in the entertainment industry today understands that entertainment is escapism, it does not need to reflect the real world, it must not. Who wants to see ugly, badly dressed people in games?
Have you played an MMO? Badly Dressed is the default state. lol. But yea I get your point.
The problem with those 2 Nolf games is that the IP is tied up in some distorted reality where noone knows who has the rights to make more of them sadly enough as they were pretty good.
At this point nobody but a few veterans even know the name. So if somebody wants to make a game like that they might as well do it as a new IP.
Wouldn't be surprising if there is some more diversity in gender orientation, as well as stronger female and minority characters. Nothing wrong with that. Games are more engaging when they reflect reality.
That said, this was probably necessary.
Have you played a game from 2002 lately?
A couple of years ago I played the first Far Cry from 2004. The dialogue, story and plot lines were obnoxiously bad. I totally believe that it needs some updating to pass modern muster, even if it isn't diversity and inclusion based.
That said, if they are going to go through all of that toruble, why not just call it a new game in the splinter cell universe?