Bioware has announced that it has completed its Alpha milestone for Dragon Age: Dreadwolf, offering assurance to fans of its fantasy RPG series that the fourth mainline installment is moving closer and closer to completion. The news comes from Gary McKay, General Manager, who explained in a blog post today about how the team can now “experience the entire game, from the opening scenes of the first mission to the very end.” That said, Dragon Age: Dreadwolf may not launch until after August 2023, according to reports from February 2022 that suggested the RPG was still “at least 18 months away” from release.
The Dragon Age: Dreadwolf team can now:
- See, hear, feel, and play everything as a cohesive experience
- Turn their sights toward bringing the visual fidelity to its final form and iterating on gameplay
- Evaluate the game’s pacing, how relationships evolve over time, and the player’s progression, as well as narrative cohesion (how the story comes together)
McKay on his favorite part of Dragon Age: Dreadwolf, the characters, including new locations:
Whether followers, allies, or villains, they’re woven into the game in ways that take a concept that’s always been a part of the Dragon Age DNA—stories about people—and push it further than ever before. The characters help contextualize the world and the stakes, and I can’t wait until we’re able to start really discussing them in depth.
It’s also exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.