
Ubisoft has released some concept art for the Splinter Cell Remake that is in development as a part of the original game’s 20th-anniversary celebration. Four members of the team working on the remake joined Ryan McCaffrey (IGN Executive Editor), Dan “Shoe” Hsu (former Editor-in-Chief of Electronic Gaming Monthly), and Major Nelson Larry Hryb in a video discussing ideas that made the early games so popular. Chris Auty (Creative Director), Christian Carriere (Technical Director), Andy Schmoll (Senior Game Designer), and Zavian Porter (Associate Level Design Director) shared thoughts about the original games but also the goals for the remake. The team said that it is “aiming to create a top-tier remake,” but also that the company wants to create “A good foundation for the franchise moving forward.“
“Last year, Ubisoft Toronto announced it’s developing a Splinter Cell remake that will take inspiration from the original games, modernize their themes, and rebuild them from the ground up. The original Splinter Cell launched on November 17, 2002, and to celebrate the game’s 20th anniversary, four developers working on the remake – Creative Director Chris Auty, Technical Director Christian Carriere, Senior Game Designer Andy Schmoll, and Associate Level Design Director Zavian Porter – sat down to discuss the early Splinter Cell games’ lighting, visuals, player agency, and everything else that made them so revolutionary. At the end of their discussion, they outline their vision for the remake and how it will set the foundation for the franchise going forward.”
Splinter Cell Remake Concept Art








Discussion (7 replies)
Join Discussion →You know... I wonder how many artists are going to loose their jobs when AI can just create the textures/concept art.
I'm waiting for the time when AI can create 3D models. You just tell it you need a generic medieval chair and voile 10 minutes later it spits out 5 variations. The potential for that is limitless for game production.
I have complete faith that either NV or Epic are already working on this.
[URL unfurl="true"]https://thenewstack.io/deep-learning-ai-generates-realistic-game-graphics-by-learning-from-videos/[/URL]
That kinda makes me sad.
That sounds bogus to me. The article constantly flip flops between urban environment and video. So does it generate an actual in engine 3D environment, or just a non-interactive video? If the latter then it is basically a deepfake. I suspect the writer of the article doesn't understand the subject and no sources are cited.