Elden Ring 1.08 Update Adds Colosseum Mode, New Hair Styles, Balance Adjustments, and More

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Image: Bandai Namco

Bandai Namco has announced that Elden Ring’s 1.08 patch is now available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam versions of the game, ushering in the free Colosseum mode that developer FromSoftware teased yesterday alongside other major new features, such as five new hairstyles for character creation.

“The Colosseum doors open for the first time to reveal a new challenge, unlocking three new arenas,” the publisher wrote of the new PvP mode that tests players in a variety of combat trials. “Located in Limgrave, Caelid and Leyndell, each arena comes with its own sets of rules and will be theatres of fierce Player versus Player confrontations.”

  • The Limgrave Colosseum features two modes: United Combat and Combat Ordeal.
    • In United Combat, combatants will be divided into two teams to fight in timed battles with the ability to respawn. Each death and respawn grants points to the adversaries, offering victory to the team with the higher score.
    • In Combat Ordeal, it’s every Tarnished for themselves. Combatants in this mode can also respawn until the timer hits zero, and the one with the most points will prevail as victor.
  • The Royal Colosseum, located in Leyndell, features Duel Mode. Two Tarnished face off in a duel to the death, and without the ability to respawn.
  • The Caelid Colosseum features all aforementioned modes with the addition of being able to summon Spirit Ashes to fight by players’ sides.

Elden Ring’s 1.08 update also brings a number of adjustments and bug fixes, as indicated in Bandai Namco’s patch notes:

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Reduced thrusting weapons counterattack damage.
  • Reduced guard efficiency when attacking with your shield up for some weapon types.
  • The poise damage of the following weapons have been reduced (Weapon Arts poise damage remains unchanged):
  • Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
  • Reduced the poise damage of the Incantation Bestial Sling.
  • Reduced the power of the Spell Carian Slicer.

General balance adjustments

  • Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
  • Daggers / Axes / Hammers / Flails (dual wielded)
  • Increased the speed of some attacks and reduced the recovery time for the following weapons:
  • Twinblade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
  • Increased the stagger damage of Axes’ guard counters.
  • Increased poise when attacking with two-handed Hammers.
  • Increased poise damage of Claws. Weapon Arts remain unchanged.
  • Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
  • Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
  • Reduced the speed Thrusting Swords and Heavy Thrusting Swords crouching attacks.
  • Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
  • Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
  • Reduced the poise damage of the Cragblade Weapon Art.
  • Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
  • Reduced poise damage of the Flame of the Redmanes Weapon Art.
  • Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
  • Reduced the poise damage of the Gravity Bolt Weapon Art.

Bug Fixes

  • Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
  • Fixed a bug where stamina would replenish when switching to a crouching position while running.
  • Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
  • Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
  • Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
  • Fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
  • Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.

“Unparalleled adventure awaits in ELDEN RING, the next epic fantasy title created by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc.,” reads a description for the game.

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Tsing Mui
News poster at The FPS Review.

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