
The Witcher 3: Wild Hunt next-gen update patch notes have been published by CD PROJEKT RED ahead of its December 14 release. The well-publicized update sees the game bundled with many mods from the gaming community along with numerous bug fixes and updates for modern PC and console hardware. The patch download size is still unknown but could be quite substantial. It will be free to owners of the game and GOG currently has the GOTY edition on sale for $9.99.
CD PROJEKT RED also recently published a list of mod pre-existing mods that should work with The Witcher 3: Wild Hunt next-gen update, as well as an early hands-on preview video. These notes, although lengthy, do not include everything that has been changed or added and state that they are just the highlights. One such detail that was confirmed in a live stream with the developers is that HDR has been added.
The Witcher 3: Wild Hunt next-gen update – Sights of the Continent
CD PROJEKT RED has also released a video, over 2 hours long, showcasing a relaxing moment for Geralt standing by a lake to take in the sights and relax. It features ray traced lighting and reflections along with changing weather and sunset. The video is available to view in 4K/60 FPS.
“Wouldn’t it be nice to spend a whole day by the water? Watch the reflection of the sky, listen to the sound of the waves. Just let go of everything and take your time. Sometimes even witchers need a moment of peace and quiet.”
The Witcher 3: Wild Hunt next-gen update patch notes
On December 14th the free next-gen update is coming to PC, PlayStation 5, and Xbox Series X|S. The update will go live at 1 AM CET for PC & Xbox Series X|S, and midnight local time for PlayStation 5. It will include various visual, performance, and technical enhancements, as well as fixes and additional content. PlayStation 4, Xbox One, and Nintendo Switch will also receive an update — the specific patch notes and date will be announced at a later time. (NOTE: scope of the updates may vary between the platforms — please read the patch notes for more details)
After the update, your game version will be 4.0. Below you’ll find the list of changes:
PC and Next-Gen Exclusives
- Added ray traced global illumination and ambient occlusion.
- Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
- Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
- Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan
• HD Monsters Reworked by Denroth
• Immersive Real-time Cutscenes by teiji25
• Nitpicker’s Patch by chuckcash
• World Map Fixes by Terg500
- Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
- All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
- Environmental improvements:
• Added a new weather type – “Gray Sky”
• Updated sky textures
• Vegetation and water improvements
• Various mesh improvements
• Improved some select VFX
• Updated global environmental lighting
- Added AMD FidelityFX™ Super Resolution (FSR) 2.1
- Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
- Added the option to pause the game during cutscenes.
- Added an alternative camera option that’s closer to the player’s character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
- Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ effect:
• Number of background characters
• Shadow quality
• Grass density
• Texture quality
• Foliage visibility range
• Terrain quality
• Water quality
• Detail level
- Added DLSS 3 support. Available only on compatible hardware.
Next-Gen Console-Specific
- Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances, and crowd density.
- Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
- Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
- The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
- Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
- Added Activity Cards for PS5.
Online Features
- Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
- By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
• Swords of the Nine-Tailed Vixen
• White Tiger of the West Armor
• Dol Blathanna Armor Set
• Roach Card
Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.
Additional Content
- Added a new side quest, In The Eternal Fire’s Shadow, in Velen. Rewards are inspired by Netflix’s The Witcher series.
- Added an alternative appearance for Dandelion inspired by Netflix’s The Witcher series. You can enable it in Options → Gameplay.
- Added an alternative Nilfgaardian Armor set inspired by Netflix’s The Witcher series. You can enable it in Options → Gameplay.
- Added Chinese and Korean voice-over. Availability on consoles varies by region.
- Various improvements and changes to Russian voice-over, including fixes for accelerated/slowed lines in the vast majority of scenes.
Quality of Life Changes
- Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
- Added a new default map filter. The new filter hides some icons such as “?” and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
- Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
- Herbs can now be instantly looted with a single interaction – without the additional loot window.
- Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
- Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
- Added an alternative sprint mode option when playing with a controller. It’s activated by tapping the left stick. You can find it in Options → Control Settings.
- Added an option to make target-lock unaffected by camera inversion. You can find it in Options → Control Settings.
- Improved the radial menu so bombs, bolts, and pocket items can now be switched dynamically without opening the inventory.
- Added the option to scale the font size for subtitles, NPC chatter, and dialogue choices. You can find it in Options → Video → HUD Configuration.
- Added various other small fixes, tweaks, and quality-of-life changes, including a few secrets to be discovered by players.
Gameplay
- Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
- Scavenger Hunt: Wolf School Gear – Fixed an issue where the chest at the Signal Tower couldn’t be opened.
- From Ofier’s Distant Shores – Fixed an issue where the diagram in the chest at the bandit’s hideout could be missing.
- Hard Times – Fixed an issue where Geralt couldn’t talk or give the letter to the blacksmith.
- Swift as the Western Winds – Fixed an issue where the quest could sometimes fail despite winning the horse race.
- Echoes of the Past – Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn’t be possible to talk to Yennefer.
- Wine Wars – Fixed an issue where the quest couldn’t be completed if the player destroyed one of the required monster nests during exploration.
- Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
- Fixed an issue where the Grandmaster Wolven Set wouldn’t require Mastercrafted items.
- Various small fixes to quests and cutscenes.
Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!

Discussion (12 replies)
Join Discussion →The cloud saves are okay as long as they're optional, but I don't like the sound of the "signing up to MY REWARDS" part. None of the content should have strings attached that requires the player to do more than purchase and download the game.
I'm curious what, if any, effect the update has on PC system requirements if none of the optional graphical enhancements are activated. Hopefully it's still playable on the same pre-update hardware, assuming the system wasn't borderline-capable before.
For anyone that cares. Just checked GOG and downloading now, 47.64 GB.
I guess nobody should be surprised but a number of people are saying this has launched as a buggy mess. I encountered one off the drop, the W2 simulated save thing, but was so tired that I went to bed. Here's hoping they the fixes out quickly. It's not consistent, some are saying the game works fine but there's also a spectrum of those experiencing crashes and so on.
I did some playtesting with this last night on my 4930K rig for about an hour or so. I was able to use a W2 game save along with a completed W3 save for a newgame+ campaign. It was something I'd wanted to do since I really liked the weapons/armor I had at the end of my last playthrough. The first 10 minutes had some stutters but I think that was perhaps while it was compiling whatever and after that, it did get better.
As this is now my 2nd DLSS 3 game that has prevented MSI AB from working I believe that may have something to do with at least some of the crashing reports. I had the same thing happen with Portal if I tried to use EVGA's Precision X1 OSD so I didn't even both trying to force any kind of OSD.
That being said, I had it on RT Ultra, turned off the usual junk (blur, lens flare, etc.), and set it to V-Sync @ 60 FPS. The 4930K/3090 Ti did o.k. with this at 5120x1440. I believe it was averaging 40-60 FPS. Unfortunately, CDPR did not update the engine to recognize UW aspect ratios or give an option to manually change, so the cutscenes are still 16:9 but I plan to re-find the hex code fix for it as the ones from earlier versions are great because there is content visible in 32:9 that is not seen with 16:9.
Other than that, I do see some improvements but have only just barely gotten into it. Face textures seem the same but overall scenery such as vegetation, buildings, sky, and water, is where I noticed the most improvements. However, since I've been using Halk's mods since around 2018 a lot it still looks similar to his last overhaul but I'm happy with that since I really enjoyed it with my last play-through.
Little more than a few crashes here; been playing both on my desktop with 12700K + 3080 12GB under water at 3840x1600, which is very smooth using conservative RT settings, and my living room rig with 5800X3D + RX6800 at4k, which is far less smooth using minimum RT settings.
Biggest issue so far - graphics settings are sync'd between systems!
Have to go back and forth enabling FSR2 or DLSS. Game would probably run much better on one of the new 7900 AMD cards rather than the 6800, which I may have to cut RT to keep playable during fight scenes, which is why I used the desktop rig at all; I can at least say that on the 3080, it looks great!
[for those that would point it out - the RX6800 is the only high-end GPU I own that isn't attached to a water block, and the living room rig is in a Hyte Revolt 3, an ITX 'tower' rig - it's the only option at the moment, unfortunately]
Good to know. I'll be playing on the 5800X3D rig tonight and I still have to install it on my laptop.
One spaghetti mess I'm not looking forward to is cleaning up my cloud saves. Since I've played this game so many times it is full and not allowing sync to do its thing so now I've got 3 different rigs with 3 different sets of save files. I really wish Steam/GOG, etc. gave the option to delete all cloud saves (I'm using GOG) instead of all of the fun with deleting on various rigs and then the other hoops with turning it on/off in order to get the cloud to sync to reset itself. I went through this before with the Steam version before I got it on GOG about 4 years ago and now the GOG version is full too.
Well, tested on the 5800X3D rig and as expected it was a much smoother experience but I attribute that to brute force more than anything. Played for about 90 minutes. I doubt it went much beyond 60 fps but it looked a lot better and more consistent. Still, no crashes on either rig. However, yes this thing could use some optimization. It has always had issues with things popping in but it's much worse now. I think another issue relates to global illumination RT due to how quickly time passes within the game so it constantly has to do a bazillion calculations as the sun/moon quickly traverses the sky, plus weather. The old trick to enable the console still works and I did it last night. I'm pretty sure there's a command to change the rate at which time passes and I'm going to experiment with that. When indoors frames seem much higher but I've noticed that no matter what there's an exaggerated delay/stutter when quickly turning no matter where you are. This also used to be an issue but is worse now.
Beyond that, the game looks spectacular on the LG C2. So much more detail to be seen on an OLED. I think it looked nice on the CRG9 but it doesn't compare to the added contrast/colors on the C2. I'm also going to try and see if I can get the X1 OSD to work but I'm expecting crashes. Still no luck with MSI AB.
oh, I forgot to mention that I did see a statement from CDPR yesterday regarding the bugs. It's pretty generic. They're aware of some stuff, working on some stuff, and asking people to continue to report as needed but also the usual reply of making sure to update your drivers. It didn't really directly address everything so I chose to not post a story about it.
I'm actually somewhat disappointed with how it looks on my 2017 OLED - seems that there's no 'native' HDR support, or perhaps I'm just doing something wrong (with the panel, GPU drivers, Windows 11...). Might have to go through the whole display stack again.
So, the Geforce Experience overlay does work. It does also cover up the map in its default position, but that's configurable. Can't say whether it contributed to a crash or not as I've spent much more time with my AMD system, and as far ahead as AMDs UI seems, their overlay is much more frustrating to use.
Yeah, they got lazy. It is there as part of Halk's mods. The C2 did give me a notification that it kicked in but I'm also dissapointed there's no toggle. However that HDR notification appeared multiple times while the game is loading, not unusual, but w/o MSI AB I can't truly verify it (AB turns red as HDR increases on my displays).
Good to know. If I can't get X1 to work w/o crashing the game I'll put that on. I haven't used it since around the time GE debuted.
As expected, X1 caused it to crash and since I'd have to install the driver all over again I opted to just enjoy the game for a bit this morning before heading out to visit some family, I will say that I was impressed by the new gifts Yennefer left in the emperor's castle. I'll install GeForce Experience tomorrow and let you know what some of the real numbers tomorrow (it's been so long that I don't know everything it reports beyond FPS).
There's a way to record frametimes as well, if you're really interested in digging into the data - but realistically just playing it for the 'feel' would be enough.
I've also stuck with RT on the 6800; it feels more 'consolie' with the lower framerates, along with playing with a controller. Still 'playable', if not by enthusiast definition then by me actually being able to play the game.