Tekken 8 Gets a New Gameplay Trailer Revealing Kazuya Mishima Joining the Fight

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Image: Bandai Namco

Bandai Namco’s Tekken 8 was first revealed at Sony’s September 2022 State of Play event and now a new gameplay trailer focusing on Kazuya Mishima has been released. The next installment of the popular fighting series sees the character embracing his villainous side as he returns as a playable character for the upcoming game with the trailer focusing on his rivalry with his father Jin Kazama.

Bandai Namco has not announced a release date for Tekken 8 but has said that the game is using Unreal Engine 5 and will be available for PC and next-gen consoles.

“Powered by Unreal Engine 5 and exclusively available on PS5, Xbox Series X|S, and PC Digital, TEKKEN 8 pushes the limits of new-gen hardware and technologies. The game features high-definition character models built from the ground up with high-fidelity skin and hair, along with immersive graphics such as muscles that shift to reflect character movement.

The TEKKEN series holds the record of being the longest-running story in a video game franchise. Just as the ending dialogue of Tekken 7 mentioned, this new entry will focus on the father and son showdown between Kazuya Mishima and Jin Kazama.”

New “Heat System” gameplay Mechanic and Iconic Characters Announced

Tekken 8 will have a new gameplay mechanic called the “Heat System” that gives players the ability to harness aggressiveness in order to enhance their attacks and each character’s unique fighting styles. Iconic characters Paul Phoenix, Marshall Law, King, Lars Alexandersson, Nina Williams, and Jack-8 have all been announced to be included in the game, and, after 25 years Jun Kazama makes a return as a playable character as well.

“The latest entry in the series introduces an all-new game mechanic called the ”Heat System,” giving players the ability to harness aggressiveness as a tactic and incorporate offensive attacks into their playstyle, with special movements and enhancement of character ability based on each character’s unique features.”

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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