Gamers have never tired of bashing titles that require an online connection to play even in single-player modes, and unfortunately for fans of the superhero genre, Rocksteady’s next game doesn’t appear to be an exception. According to an updated FAQ that can be found on the action-adventure shooter’s official website, Suicide Squad: Kill the Justice League will always require an internet connection to play, regardless of whether players decide to take on the roles of Suicide Squad members Harley Quinn, Deadshot, Captain Boomerang, and/or King Shark in its solo or online co-op modes. That said, Suicide Squad: Kill the Justice League looks poised to deliver some exciting four-player co-op gameplay action when it launches on May 26, 2023, as teased by a new official co-op gameplay video that was shared during yesterday’s State of Play showcase for PlayStation.
From the Suicide Squad: Kill the Justice League FAQ:
IS AN INTERNET CONNECTION REQUIRED TO PLAY SUICIDE SQUAD: KILL THE JUSTICE LEAGUE?
Yes, an internet connection is required to play Suicide Squad: Kill the Justice League solo or via online co-op.
From a PlayStation.blog post:
In the section of gameplay we showed, the Suicide Squad face off against waves of Brainiac’s corrupted soldiers to take down a huge artillery gun that has been phased into Earth from… somewhere. With their unique traversal abilities, gunplay, melee, tactics, and teamwork, they must use the chaos to their advantage and succeed in their own style.
The result? A fluid combat and traversal system unique to each villain’s violent tastes. Whether you want to jump to the top of a building in a single leap as King Shark or speed force to your trusty boomerang as Captain Boomerang, each playable character delivers unique skills and abilities tailored to them.
With Suicide Squad: Kill the Justice League, we want to create a game where the city itself becomes part of the combat. In order to do this, we knew we had to make our biggest map yet — Metropolis is more than twice the size of Batman: Arkham Knight’s Gotham, but it’s not just about size: we’ve put the detail and personality in our world that we think makes it feel alive, and that players expect from us.