NVIDIA GeForce Driver Bug May Cause Abnormally High CPU Usage After Leaving a Game

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Image: NVIDIA

Gamers who have noticed their CPUs working a little overtime after exiting some of today’s most popular games probably aren’t alone. According to a list of updated issues that NVIDIA is currently trying to resolve, the new GeForce Game Ready 531.18 WHQL driver, which launched last week and introduced support for Atomic Heart DLSS 3, RTX Video Super Resolution, and more, includes a bug that may result in 10% or higher CPU usage from the NVIDIA Container service after a game is closed. A post on the official NVIDIA subreddit that details a workaround would suggest that the problem is caused by telemetry.

From an r/NVIDIA post:

Image: m_w_h

From an NVIDIA forum post:

Open Issues:

  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
  • Increase in DPC latency observed in Latencymon [3952556]
  • Higher CPU usage from NVIDIA Container might be observed after exiting a game [4007208]
  • [Notebook] Random bugcheck may be observed on certain laptops with GeForce GTX 10/MX250/350 series GPUs [4008527]
  • Adobe Premiere Pro may crash when using NVCUDA64 [4009055]
  • Assassin’s Creed Origins may randomly crash with recent driver [4008770]

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Tsing Mui
News poster at The FPS Review.

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