Forza Horizon 5 Gets Support for Intel XeSS, Additional Cars and Tracks, Bug Fixes, and More with Its Latest Updates

Image: Playground Games

The latest updates for Forza Horizon 5 have added new content and features which also includes support for Intel’s XeSS. The new update became available for download on April 25 but the “High Performance” series officially went live on April 27 which also introduces a number of bug fixes but also adds cars, tracks, and other game improvements.

“The latest Forza Horizon 5 series update is all about High Performance. That means fast cars, a new and permanent race oval and the opportunity to set new speed records in returning PR Stunts.”

While a number of features for the “High Performance” update will expire on May 25th the High-Speed Horizon Oval Circuit will remain as a permanent track. The developers have also said that they are looking into issues where Xess can cause the game to crash but in the meantime have provided a workaround. Playground Games has said that it is continuing to work on game improvements per feedback from players.

Image: Playground Games

Series 20 Release notes (via Forza 5 Horizon support page)

New Features (Available from April 25th)

  • Permanent Oval Circuit Road Race
    • Also available with a dedicated Rivals Leaderboard
    • 21 Accolades
    • 3 Badges
  • Removed requirements to bind ANNA/Forza Link when creating Custom Controller profiles
  • (PC) Intel® XeSS Super Sampling is now available as a temporal up-scaling solution
    • We’re aware of an issue where changing Intel XeSS settings might result in a crash. While we’re investigating for a fix, should players wish to change XeSS settings, we advise to set XeSS to off, back out of the option menu, get back into the options menu and re-enable XeSS in the desired mode
  • Skin tone colours for hearing aids & prosthetics
  • EventLab Piñata Helmet prop

“High Performance” Series Features (Available from April 27th until May 25th)

  • Freeroam Oval Circuit in the Stadium
  • 4 Returning Speed Traps
    • Horizon Baja
    • East Resort
    • Pantano Pass
    • Tulum
  • 2 Returning Speed Zones
    • Green Hills
    • River Run
    • Piñata Helmet collectible

Unlockable Cars 

  • New To Forza
    • 2019 #70 Porsche Motorsport 935
    • 2020 Lamborghini Huracàn STO
    • 2021 Audi RS 6 Avant
    • 2021 Porsche MissionR

Bug fixes


  • Fixed an issue where sometimes #ForzaThon Weekly Challenges were getting reset after restarting the game
  • Fixed an issue where sometimes roads were not marked as discovered on the map
  • Fixed an issue with the Auction House where searching by just “Car Type” couldn’t return any results
  • Fixed an issue where the HUD could remain stuck at the center of the screen while using an Ultrawide monitor on Xbox
  • General performance and stability fixes


  • Fixed an issue where the Anti-lag exhaust animation was not displayed correctly on the 2000 Nissan Silvia SpecR while a RocketBunny wide bodykit is installed
    • Developer’s note: We are aware of the Anti-lag exhaust animation issue with other cars mounting the RocketBunny wide bodykit and we plan to address those in the future
  • Fixed an issue where rollcages were not displayed correctly when a StreetFighter LA bodykit was applied
  • Fixed an issue with the 2004 Subaru WRX STi where the front bumper sticker shading was inconsistent when combined with some paints and bumper parts
  • Fixed an issue with the 1964 Emory 356 C incorrectly displayed as model year 1960


  • Fixed an issue with “Change of Scenery” accolade starting location listed as Gran Pantano in the accolades menu and Pantano de La Selva when pinned
  • Fixed an issue with “Photogenic” accolade which displayed wrong numbers in the description
  • Fixed an issue with “Unbeatable” Road/Dirt/Cross Country/Street Racing accolades incorrectly stating players needed to win 10 races in a row to be achieved


  • Improvements made to EventLab rules not working in Multiplayer and/or causing players desync


  • Fixed an issue where Festival Outpost could display inconsistently during races
  • Fixed an issue in the Trial where AI cars PI were not scaling accordingly to players’ car PI
  • Fixed an issue where sometimes players couldn’t use the Rewind feature after finishing a match of The Eliminator

Rally Adventure

  • Fixed an issue with “Arzate Sprint Challenge” and “Forest Trail Master” challenges not marked as completed for some players
  • Fixed an issue with the Apex Predator “Let it B” challenges which couldn’t be completed for a number of players
  • Fixed an issue where achievements unlocked through the Xbox App and Steam were not matching
  • Fixed an issue where the Ford Focus RS was not available in the Autoshow after unlocking the car
  • Fixed an issue with the UI where cars’ default PI was displayed in various menus and race leaderboards despite being upgraded
  • Fixed an issue with some restrictions in the pins of challenges with several requirements unintendedly doubled
  • Fixed a series of issues with VO


  • Improved framerate performance while in the Valle de Foreneos Dunes on Nvidia GPUs
  • Improved framerate performance while driving an Audi e-Tron

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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