The Witcher 3: Wild Hunt Patch 4.03 Fixes Ray Tracing Bugs, Adds Intel Xe Super Sampling Support

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Image: CD PROJEKT RED

CD PROJEKT RED has confirmed that Patch 4.03 for The Witcher 3: Wild Hunt is being rolled out for PC, PlayStation, and Xbox players. Some of the highlights of the latest patch include the introduction of Xe Super Sampling, Intel’s upscaling technology, for the PC version of the game, as well as performance improvements to ray-traced global illumination and ray-traced reflections. Some bugs relating to ray tracing have also been addressed, including incorrect shadows. CD PROJEKT RED noted that this patch contains other minor fixes that it didn’t bother putting into the patch notes.

From The Witcher:

[…] a heads-up for Nintendo Switch players: the previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the upcoming patch with the new Cross Progression system that has been introduced on other platforms with patch 4.00. This is to align with our other games and to bring you a unified experience across all platforms. The new system is going to require a GOG account regardless of your PC platform.

PC-SPECIFIC

  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
  • Performance improvements to ray-traced global illumination and ray-traced reflections.
  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.

CONSOLE-SPECIFIC

  • The Cross Progression pop-up will now properly display which account is logged in.
  • Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
  • Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
  • Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.

VISUAL – PC and Next-Gen Exclusive

  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
  • Through Time and Space – Fixed an issue where the mist in the Poisoned Valley was pink instead of white.

QUESTS & GAMEPLAY – PC and Next-Gen Exclusives

  • Added the community-made mod Next Gen Script Fixes by Sergeanur.

QUESTS & GAMEPLAY – Available on all platforms

  • In the Eternal Fire’s Shadow – The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
  • Added an option to auto-apply oils in combat.
  • With the exception of potions and decoctions, it’s now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.

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Tsing Mui
News poster at The FPS Review.

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