The Lord of the Rings: Gollum Launches on May 25 with NVIDIA DLSS 3, DLAA, and Reflex: Up to 169 FPS on GeForce RTX 40 Series at 4K

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Image: Daedalic Entertainment

NVIDIA has announced that The Lord of the Rings: Gollum will be launching this week with DLSS 3 and a few of the company’s other technologies, including DLAA, an AI-based anti-aliasing mode that promises to maximize image quality. According to a set of benchmarks that NVIDIA shared today, GeForce RTX 40 Series users can reach frame rates of up to 169 FPS in The Lord of the Rings: Gollum at 4K with all settings maxed out and ray tracing options enabled under DLSS 3’s Performance Mode, something that would amount to a 3.5x increase in performance. The Lord of the Rings: Gollum releases this Thursday, May 25, in standard ($49.99) and premium ($59.99) editions.

From an NVIDIA GeForce post:

In The Lord of the Rings: Gollum, GeForce RTX 40 Series gamers can multiply performance with DLSS 3. At 4K, performance on the GeForce RTX 4090 increases by 3.5X, enabling 169 frames per second with every setting maxed out, and all ray tracing options enabled. The GeForce RTX 4080 can hit 123 FPS, a 3.8X increase; the GeForce RTX 4070 Ti sees a 3.9X speedup, for 100 FPS gameplay; the GeForce RTX 4070 receives a 3.8X boost, giving it a 79 FPS result in our benchmark.

On GeForce RTX 40 Series laptops, DLSS 3 improves performance by an average of 2.5X at 2560×1440 with max settings and ray tracing enabled. At 1080p, DLSS 3 helps all RTX 40 Series laptop GPUs to run at over 90 FPS, with the flagship GeForce RTX 4090 Laptop GPU topping 200 FPS!

With such fast frame rates on many GPUs, you may want to enhance image quality with NVIDIA DLAA, an AI-based anti-aliasing mode that utilizes the same technology developed for DLSS. DLAA uses a native resolution image to maximize image quality, and in The Lord of the Rings: Gollum DLAA can be combined with DLSS Frame Generation for great image quality and excellent performance.


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Tsing Mui
News poster at The FPS Review.

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