The Callisto Protocol’s Players Are Upset with Its Final Transmission DLC Ending Calling It Embarrassing and IP Abandonment

Image: Striking Distance Studios

The Callisto Protocol‘s players are upset, yet again, due to a new development with the game after finishing its latest DLC. The Callisto Protocol already managed to set a pretty low bar at launch despite some fairly decent early screenshots of the game and it having a veteran team working on it. After earning the nickname The Stuttering Protocol, due to its excessive amount of stuttering which was claimed to be an error involving its release files made by an intern, it was later revealed the game would not meet its sales goals. It was during this time that it was also discovered that about a dozen death animations would be locked behind paid DLC which the developer said was needed to cover the costs as it was still working on them. This too only agitated players further.

Now following the release of its latest DLC, The Final Transmission, The Callisto Protocol’s players are speaking up and expressing their frustrations which range from being dissatisfied with its ending to lackluster content.

From GamesRadar:

“I didn’t like the fact that they left a cliffhanger, getting me excited to be able to play Jacob again in the future and them just simply killing him off, and not just killing him off, but killing him off in the most stupid way possible,” one fan says.

Another says; “The Callisto Protocol story DLC was honestly embarrassing. Same boring combat loop, no music for most of it, extremely predictable story twist, two actual cutscenes, and a horrible ending that felt like IP abandonment. Sad to see a game I had such hype for end up this way.”

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Striking Distance CEO Glen Schofield said about the DLC that “in terms of narrative, we had a pretty strong vision, but we definitely took player feedback to heart.”

He added, “I don’t want to give anything away, but we’ve made a few bold choices in the story that I hope the community will really find satisfying. I can’t wait to hear from players once the game is live.”

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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