Star Wars Outlaws Planets Are Larger than “Multiple Zones” in Assassin’s Creed Odyssey, with No Procedural Generation

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Image: Lucasfilm

Julian Gerighty, the creative director behind Star Wars Outlaws, has told Edge magazine in a new interview that the planets in the upcoming open-world game from Massive Entertainment will be as large as “multiple zones” in Assassin’s Creed Odyssey, and not only that, all of them are handcrafted. Such a detail would set Star Wars: Outlaws apart from Starfield, which, as discussed by Bethesda’s Todd Howard, features many planets that are procedurally generated. Set between the events of The Empire Strikes Back and Return of the Jedi, Star Wars Outlaws is scheduled for release on Xbox Series X|S, PS5, and PC in 2024.

“It’s a crude analogy, but the size of one planet might be about [equivalent to] two of the zones in Assassin’s Creed: Odyssey, for example,” Gerighty said in the interview with Edge magazine. “It could be two to three zones. But it’s not, you know, this sort of epic ‘the whole of England recreated’ approach.”

It’s unclear how many planets will be included in the game, though Gerighty confirms “we haven’t procedurally generated an entire planet” – in contrast to Starfield, also shown at the Xbox Showcase.

Instead the planets are a “manageable” size and are “handcrafted”.

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Grimlakin
Grimlakin 👍 1

I'm interested but Im also a sucker for sci Fi.

A

Developers really need to stop bragging about the size of their games like it's something to be proud of. This statement from the game director actually turns me off from the game.

Grimlakin
Grimlakin

"Armenius, post: 73935, member: 180" wrote:

Developers really need to stop bragging about the size of their games like it's something to be proud of. This statement from the game director actually turns me off from the game.


Not me I love being able to explore.

Tsing Mui
News poster at The FPS Review.

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