Blizzard Nerfs Diablo IV to Hell with Patch 1.1, Increases Helltide Costs

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Image: Blizzard Entertainment

Blizzard has rolled out a new patch (1.1) for the console and PC versions of Diablo IV, and it seems to be the action RPG’s most controversial update yet, containing major nerfs that affect damage buckets and the viability of many builds.

Some of the biggest ones include a nerf to Vulnerability affixes, some of which have been reduced to a staggering 65%, while certain builds, such as Flurry Rogue, are being oddly punished with weakened passives (e.g., Siphoning Strikes will now require a Lucky Hit before it heals).

The new patch also reduces total armor by 30%, reduces XP gained from killing higher-level monsters, and makes it so players have to spend more time grinding Helltides, in that the cost of mystery chests have been increased from 175 to 250 Aberrant Cinders.

“Patch 1.1 is essentially a slowdown to every single part of the game,” reads a title for a thread that has amassed over 2,000 comments from upset players, although the patch, at the very least, introduces six new Unique items and seven new Legendary items to the game, which are listed below.

Six New Unique Items for Diablo IV

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
    • Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
    • Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

Seven New Legendary Aspects for Diablo IV

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

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Tsing Mui
News poster at The FPS Review.

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