Ratchet & Clank: Rift Apart Hits 200+ FPS in 4K DLSS 3 Ray Tracing Gameplay Comparison

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Image: Insomniac Games

NVIDIA has released a new gameplay video for Ratchet & Clank: Rift Apart that shows the Insomniac title running at over 200 FPS with ray tracing enabled thanks to its suite of DLSS 3 technologies. Players can also expect up to 48% reduced system latency in the new Nixxes port when NVIDIA Reflex, green team’s suite of GPU, G-SYNC display, and software technologies for measuring and reducing system latency in games, is enabled, according to a writeup from NVIDIA. Ratchet & Clank: Rift Apart launches tomorrow, July 26, for PC via Steam and the Epic Games Store.

GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.

To make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks.

Ratchet & Clank: Rift Apart leverages our brand-new NVIDIA RTX IO GPU-accelerated storage technology. This game-changing feature enables rapid loading of assets, accelerating the seamless portal-jumping gameplay of Ratchet & Clank: Rift Apart. Learn more in our NVIDIA RTX IO launch article.

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Tsing Mui
News poster at The FPS Review.

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