Insomniac Games has revealed that Ratchet & Clank: Rift Apart will not include ray tracing support for AMD Radeon users when it launches on July 26, 2023. It’s unclear why this is, but the developer says that it is working closely with AMD to enable this support as soon as possible. The omission would explain why Ratchet & Clank: Rift Apart’s PC specifications only include NVIDIA GeForce RTX graphics cards under its ray tracing columns.
Ratchet & Clank: Rift Apart Ray-Tracing Settings
Ray-tracing is available on compatible hardware. Enabling ray-tracing has a big impact on both CPU and GPU performance. We recommend using upscaling options and dynamic resolution scaling when combining multiple ray-tracing effects.
- Ray-traced Reflections
- On or Off. Enables the use of raytracing hardware to create realistic real-time reflections that properly represent both off-screen objects and objects that are moving. This can be quite expensive especially at higher settings.
- Ray-traced shadows
- Medium, High, Very high or Off. Enables the use of raytracing hardware to create more realistic and details shadows from natural light sources.
- Ray-traced ambient occlusion
- Medium, High, Very high or Off. Enables the use of raytracing hardware to create more realistic ambient occlusion which darkens creases and corners in the game in order to add depth.
- Reflection Resolution
- Adjusts the number of rays used to render the reflections. The Very High reflection resolution can have a significant impact on frame rate, especially when combined with a high display resolution, and is only recommended on high-end GPUs or at lower display resolutions.
- Object Range
- Allows adjusting the range at which objects are considered for raytracing. Lower values can be used to reduce the CPU work needed to prepare for raytracing, and will help avoid the CPU becoming a bottleneck.