NVIDIA has announced that DLSS 3.5 will be available for GeForce RTX users to test in Cyberpunk 2077 and Chaos Vantage beginning this Thursday, September 21.
DLSS 3.5, a new iteration of the technology that introduces NVIDIA’s Ray Reconstruction AI model for further enhancing the quality of ray tracing, is coming to Cyberpunk 2077 this week as part of a new 2.0 update that promises various enhancements (e.g., redesigned perks and skill trees) for CD PROJEKT RED’s open-world, action-adventure RPG, while its implementation in Chaos Vantage, a popular 3D visualization tool, is set to demonstrate some of the ways in which DLSS 3.5 will benefit apps, including greatly improving ray-traced previews and viewports.
Ray Reconstruction is supported on all GeForce RTX GPUs, unlike Frame Generation, which is exclusive to the GeForce RTX 40 Series, according to a comparison of DLSS 2, DLSS 3, and DLSS 3.5 that NVIDIA shared.
NVIDIA also confirmed that Omniverse USD Composer, a fully customizable app for OpenUSD world-building that allows users to assemble, light, simulate, and render large scale scenes, will be launching with DLSS 3.5 updates in October.
“Thanks to DLSS 3.5’s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty’s newest location Dogtown at its very best — with sharper images, more accurate lighting, and the highest frame rates possible,” said Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED.
On September 21st, Cyberpunk 2077’s 2.0 update launches with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077’s Ray Tracing: Overdrive Mode, DLSS 3.5’s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.
And on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing and DLSS 3.5 with Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077.
Ray Reconstruction replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.
Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.