
Forspoken is the first gaming title to get frame generation using the latest version of AMD’s FidelityFX Super Resolution technology. It had been announced in August that Forspoken and Immortals of Aveum would be the first titles to get FSR3 and today Square Enix has rolled its patch updating its open-world RPG. FSR3 brings frame generation technology without proprietary hardware via HLSL coding and is performed in an asynchronous compute for improved efficiency. Owners of AMD Radeon RX 7000 series graphics cards can use Anti-Lag+ to reduce latency which is usually associated with frame generation techniques.
AMD FS3 Latency Reduction (per AMD)
“AMD FSR 3 includes latency reduction technology for responsive gaming experiences when using frame generation technology. Running at 60+ FPS before enabling FSR 3 frame generation is recommended to mitigate any latency introduced by the technology.
Additionally, gamers using AMD Radeon™ RX 7000 Series graphics cards can optionally switch on and combine the benefits of our new driver-based AMD Radeon™ Anti-Lag+ technology5 (part of an upcoming update to the AMD Software: Adrenalin Edition™ application) to further lower latency in supported games, which will include FSR 3 games like Forspoken, when frame generation is used. For gamers using AMD Radeon™ RX 6000 series or lower graphics cards when playing an FSR 3 game, they can use Anti-Lag instead, which works in all games.”
Unlike NVIDIA’s DLSS technology, AMD’s FSR3 is available to owners of most current graphics cards made by AMD, Intel, and NVIDIA. AMD has said that 10 other titles, including Cyberpunk 2077, and Avatar Frontiers of Pandora, will also be getting FSR3. This next iteration of FidelityFX Super Resolution also brings further visual and performance improvements over previous versions.


Patch 1.22 Notes (via Square Enix):
“The update patch 1.22 for Forspoken (main game, DLC, and demo) was released on 29/09/2023 7:00 (UTC).
*This update does not apply to the PlayStation®5 version.
*The Microsoft Store version will be updated as soon as the patch is approved.
*The updated version name for each platform will be displayed on the game’s title screen.
Patch Notes
Graphic Updates:
・Updated the game to support AMD FidelityFX™ Super Resolution 3.
*FidelityFX™ Super Resolution 3 combines temporal upscaling and frame generation to deliver significantly higher performance.
*Frame generation is enabled separately from upscaling and is available when using AMD Radeon™ RX 5000 Series, NVIDIA GeForce RTX™ 20 Series, and Intel® Arc™ 7 Series or newer GPUs. (Upscaling is still available to use on GPUs older than the products mentioned.)
・Added a new NativeAA quality mode option.
*Native AA mode does not apply upscaling but applies high-quality anti-aliasing and sharpening.
Miscellaneous:
・Added Frame Generation settings to the Graphics section of the menu.
Technical Issues:
・Fixed an issue causing the save data for the main game to appear in the DLC’s save data slot and the save data for the DLC to appear in the main game’s save data slot. (Steam version)
*This fix only applies to newly created save data.
Known Issues:
・Low frame rates can be experienced on some 240Hz and higher refresh rate monitors, when FSR3 Frame Generation and VSync are enabled.
*To remediate this issue, make sure you are using the latest drivers from your video card manufacturer. You can also disable VSync, or set your monitor refresh rate to less than 240Hz.“

Discussion (9 replies)
Join Discussion →I'm sure the two people still playing the game will be extremely happy :LOL:
It's daily peak player count has been consistently dipping into double digit territory for a while.
Probably kind of the same for the next one to get this but I'm sure we'll hear more about it once CP2077 gets it.
Anything to try to goose a few more sales out of this. They keep adding whatever the latest buzzword tech is in a vain effort to try to keep it relevant.
Why are they spending so much time and money on such a sub-par title? None of what they are doing address the core issues of the game and it's unlikely it will bring in many, if any, new players. Especially considering recent and upcoming releases. Ain't no one got time for this shit!
NVIDIA has their showcase game for tech features, AMD has theirs /shrug
This kind of thing is not new, every game generation there's one game that seems to showcase all the new vendor tech, I've seen it before over the course of history.
True, but this is one particularly shitty game, which makes it noteworthy
But can it play crysis?
For all the advancements in games... that one game was a real leap. I need to load it up again to see if my glasses are rose colored.
Crysis 1/Warhead and Crysis 3 are still extremely impressive (talking about the originals not the remasters). I went through 1 and Warhead again a few years ago (using my GOG copies that I paid $5 each for). The games are extremely engine-limited and don't really scale with today's hardware, but they still run great.
As for gameplay, I don't usually care for the parts of Crysis 1 after the island gets frozen. Whenever I replay the game, I usually stop there. Warhead is short and sweet, a bit more action-focused, and the ride doesn't last long, so no reason not to just blast through the whole thing whenever I re-play it. I wonder why it didn't get the remaster treatment. I'm not interested in any of the other remasters cuz they used the old console versions of Crysis 1 and 2 as a base, rather than the PC versions. Crysis 3 didn't even need a remaster.
I will say that the Remasters of Crysis 1 and 2 are impressive on PC in terms of RT and textures. There are significant improvements for each but they are demanding on hardware. Just to add there were a number of crash points in the 2nd that I used to have to deal with that went away in the remaster (usually during some of the loading screens). I agree though, the third was a wash.
I totally agree. I've lost track of how many times I've started a game only to stop shortly after there.