Monolith Productions is working a new Wonder Woman Game, and while it’s unclear whether Gal Gadot might show up in a cameo, the title will apparently be a live service product.
This is according to a new job ad that can be found at Warner Bros. Discovery, which can confirm that Monolith is currently looking for a new lead to join its Gameplay team (Lead Software Engineer, to be exact), and not only that, this person will need to have some sort of experience with “a live software product or game.”
The bullet point can be found in Monolith’s “Nice to Haves” list, which also calls for experience in developing for consoles, including, of course, PlayStation and Xbox:
- People management experience
- Experience helping maintain a live software product or game
- Experience developing against console platforms (Xbox, PS, etc.)
- Experience working in agile processes, such as Scrum
Monolith’s ad also seems to confirm that the game will feature the Nemesis system, a system that was originally introduced in Middle-earth: Shadow of Mordor, allowing players to go up against procedurally generated enemies:
As a Gameplay Lead, you will lead the team responsible for core gameplay systems inherent to Monolith’s proprietary engine, including combat, movement, the Nemesis system, and more! You will collaborate closely with our design team to coordinate the implementation of these systems, and represent the interests of the Gameplay team throughout the studio.
David Zaslav, Warner Bros. Discovery’s CEO, also happened to mention during a recent earnings call that the company plans to double down on live-service games, which already includes the likes of Mortal Kombat 1 and Gotham Knights.
Here’s what Zaslav had to say, per a transcript from Seeking Alpha:
…similar to the leaders in the industry, we’ve led with multiple key franchises, each of which is $1 billion gaming property. Harry Potter, Game of Thrones, DC, which is mainly Batman today, and Mortal Kombat, whose most recent release, Mortal Kombat 1 has sold nearly 3 million copies since its launch in mid-September. So we’ve got the proven IP and franchises, the world class studios and publishing talent and we intend to continue to invest more capital and more resources into the business.
Our focus is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and free-to-play extensions with the goal to have more players spending more time on more platforms. Ultimately we want to drive engagement and monetization of longer cycles and at higher levels. We have put specific capabilities. We are currently under scale and see significant opportunity to generate greater post purchase revenue.
Monolith Productions’ Wonder Woman game was originally announced at The Game Awards 2021, although it’s unclear what stage of development the game is really at these days.
Middle-earth: Shadow of War, Monolith’s most recent game, was released in October 2017.
Middle-earth: Shadow of Mordor, its predecessor, came out three years earlier, in September 2014.


Discussion (7 replies)
Join Discussion →What is a live service product? Let me see..
So it's an MMORPG? Or just MMO game with a stream of constant updates.
Good luck with that, sucko.
I see no reason a well conceived and executed wonder woman MMO couldn't work. BUUUUT... I don't want to spend brain power on it yet.
What you can't have are a bunch of frumpy plane jane wonder women or even amazonians running around. They can be athletic and badass.. but they just can't be meh.
Live service - a lot of players but segregated out into very low player counts into instanced servers so you never see many of them at one time. Might have a world chat that ties everyone together, but usually not and just relies on Discord or “official forums”
Oh, the latest fad in live service — they dont charge subscriptions any more, now they charge for “seasons”
Yep. The worst part is they try to leverage that fear of missing out by time gating things and enticing you to the play the game and make it part of your life style. After awhile, it usually feels like a second job. That's why I quit playing Destiny 2 or really MMO's in general.
How far Monolith has fallen...☹️
I have not seen a single MMO that worked for me. Every MMO I tried would've been made better if it wasn't an MMO.
A PVE MMO is just a really lousy single player game where the random NPCs are replaced by random players who don't even try to act in character.
A live service is a game that wants to dictate when you can play.
And if I know current day politics those amazonians will be "diverse and inclusive" meaning fat and ugly.